I've tried the Portal out for a week, and I'm not a fan. Figured I could try to be constructive in my criticism.
My Three main gripes:
1. Portal activities feel artificially stressful
2. Activity variety feels limited
3. Loot feels sparse
1. The two main reasons Portal activities feel stressful to me are the bonus objectives and the time bonus. Whether either of these mandatory, I don't know, but the game sure tries to pressure you into completing them. It also does not help the game always chooses objectives that are the opposite of my build, i.e requiring ability kills when I'm on a weapon build or vice versa.
My idea to improve this would be to make both features part of the activity modifiers category. Bonus objectives could even be sorted into easy/medium/hard categories, and provide further score boost. I think the time bonus could then have an alternate option to choose called "Exterminator" or the like, basically a bonus on completion for leaving no combatant alive.
2. Each day there are I believe 6 solo ops available to choose from, but I haven't seen more than 10 unique solo op activities across this week. I've loaded into 5 fireteam op playlist activities, and 3 of them have been Inverted Spire. Even within the custom choice ops, I'm not allowed to put on the surge for the element I'm currently running most of the time.
My suggestion would be for each of the 3 PvE ops categories to have a fully customizable node, where players can pick any activity within the category and have the option to pick from all boons/buffs.
3. We were specifically told how vendor reward tracks were removed so Bungie could be more generous with the Portal. where is that generosity? I complete a Solo op or a Fireteam op with an A ranking, and I get one gear drop and some cores. I've seen those green bonus drops but they are rare for me to see, and they're often on an activity that I've either run 5 times already this week or is bugged and impossible to finish.
My suggestion here would be to guarantee bonus drops on your first 3 activities per day and convert the 'unlocked' bonus drops (from dailies or from so many activity completions) into genuine gear drops right then and there instead of requiring yet another activity completion.
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