Consolidated List of all EoF Warlock bugs/stealth nerfs
Exotics:
[b]Crown of Tempests[/b]: can no longer gain more than one stack of Conduction Tines on a multi kill, so much less effective to regen ability energy. Seems to have added a timer between stacks
[b]Speakers Sight[/b]: healing turret duration reduced by 33% (from 15s to 10s)
[b]Geomag Stabilizers[/b]: returning less super energy than expected (4% * 1.42 = 5.68% @ 100 super) per Ionic Trace. Appears to return approximately 4% when at 100 super.
[b]Eunoia[/b]: shrapnel projectiles seem to have little to no tracking (and can't be aimed), thus almost always miss, making the exotic perk useless
[b]Wings of Sacred Dawn[/b]: Solar kills no longer reload your equipped weapon from reserves
[b]Edge of Intent[/b] (Impacts all classes): Healing Turret duration reduced by ~50%
[b]Contraverse Hold[/b]: does not restore grenade energy correctly when used on yellow bars (i have not tested this one, was reported by someone else)
[b]Boots of the Assembler[/b]: projectiles do not provide any sort of benefit when hitting allies inside of a rift or well of radiance. The projectiles will still target allies, but no healing or damage buff is given, and no class ability energy is granted back to the person using boots of the assembler, meaning the exotic can no longer chain, nor improve survivability by building into healing, as pre patch.
[b]Starfire Protocol[/b]: was announced to go from 2.5% to 5% grenade energy per weapon hit at base (70 stat). Testing shows it was instead slightly nerfed from 2.5% to ~2.3%.
[b]Sunbracers[/b]: grenade regeneration during effect reduced, so that at 70 stat now provides 3 solar grenades instead of 4. Coupled with the nerf to Solar grenades which are required to use Sunbracers, overall now deals appx 30% less potential damage than pre patch. Nezarac's Sin: ability regeneration buff often stops working during multikill streaks. Seems to be related to having multiple buffs
Aspects and Abilities:
Touch of Flame: Solar Grenade: Magma projectiles do ~20% less damage post patch
Touch of Flame: Fusion Grenade: 2nd explosion does ~15% less damage post patch
(needs verification) Chaos Accelerant: Handheld Supernova: does significantly (~20%) less damage post patch at 100 grenade
(needs verification) Well of Radiance: seems to have significantly longer cooldown
Really, Bungie? Also, it always seemed strange to me that in the patch notes with all the changes, the warlcok got so few lines of changes. Also, we're still forced to use Well and Laser + Cenotaph Mask in the new raid. Why did Titans have an answer to their class crisis (melee) years ago, and Warlocks are still forced to play the Red Cross?
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