Why fireteam ops doesn't have matchmaking on? Except the quickpla!!
Why we have to go for lfg to do a specific fireteam ops, i mean its fireteam ops should have matchmaking by default.
And there is one for solo, now everything is solo unless u lfg post
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Because the "build your own difficulty" system that they loved so much would be a nightmare for matchmaking. People already leave Strikes they hate -- imagine if they kept leaving because you put Mini Screebs as one of your modifiers. All this is going to do is make the community more insular and shun solo/clanless people more than it already does.
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[quote]Why fireteam ops doesn't have matchmaking on? Except the quickpla!! Why we have to go for lfg to do a specific fireteam ops, i mean its fireteam ops should have matchmaking by default. And there is one for solo, now everything is solo unless u lfg post[/quote] What i want to say at least let all ops has a base level with matchmaking on, if u adjust mods then it should be off. Because the game pushs you to do specific operations not on the quick play.
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In the past Fireteam Ops, Strikes, were randomized. You can still run random Strikes with Matchmaking, it's the first option on the Fireteam Ops page.
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The way I see it there needs to be an "auto fill" play list that will allow you to jump in to any unfilled game regardless of modifiers (excluding adept expert ECT ) same for PVP but split for comp...if only to fill play lists and give more options for players
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Because you’re adding custom modifiers that some people may not have agreed to. Imagine quickplaying into a session that someone hosted but they have it set to -70 with aweful modifiers. Then people would just complain that everyone leaves. Just explaining my justification why there is not. I’d be totally cool if they implemented that. Hosting a quickplay session. The community can bicker between themselves to “stop making -70 quickplay options and just lfg”