I have some thoughts on the whole event. This is my personal feedback/opinion. I think this is pretty level/realistic criticism. But if you want to chalk my opinion up to "skill issue" that's fine. I'll admit that I wasn't skilled enough to clear this raid on contest. I am bummed about it; however, I don't think that invalidates anything I'm about to go over.
My biggest problem with this raid was that it required multiple armor swaps abusing the new armor system for you to even have a shot. You had to have a 200 super and a 200 weapons loadout for DPS on teams comprised mostly of thundercrash titans to realistically have a chance.
It would've been nice if warlocks could have joined in on that method, but Sanguine Alchemy is "too easy", so it gets disabled for 15 seconds after you swap to it. The encounters shouldn't have been balanced around hotswapping at all. "free damage" doesn't get any easier than just putting on a chestpiece/helmet that doubles your super's damage. That is the most disingenuous change out of all of this and it has nothing to do with the fact that I'm a warlock main ;). On top of that, balancing your DPS checks around hot-swapping instantly excludes pretty much all console players from being able to do the contest raid at all. Doesn't matter if you're salt agreppo if you literally can't swap loadouts quick enough to meet the DPS checks.
This next part may be a bit anecdotal, but I think it's worth bringing up. Bungie made it sound like we'd be able to use our old gear just fine, but then tuned every encounter with 200 super and 200 weapons loadout swapping in mind. We definitely knew that 200 super stat would be really good, but the communication around the ammo generation changes was poor and confusing. It doesn't help that Bungie doubled down in a tweet trying to emphasize that overall you'd be making more bricks. That doesn't matter when Bungie takes scout mods out of the game. If I'm in a primarily mechanics focused role off in a room by myself, that I cannot leave, that has minimal ad clear, how am I supposed to get heavy? After the first dps phase, I'm tapped out and useless because there's been minimal ads for me to kill. On top of that, the "baby" heavy bricks that do drop only give me 30-40 thunderlord shots. How am I supposed to effectively DPS with only 1, MAYBE 2 ammo bricks per dps phase? Oh that's right, 200 weapons stat. If you were fortunate enough to get a full set of new armor 3.0 armor that focused on weapons stat, and then put all your points into it, you get a CHANCE at getting a "proper" heavy brick. Why is there even a difference between a real heavy brick and a fake one at this point? Why is there only a CHANCE to get a real heavy brick at >100 weapons stat? Why is that tied to it being >100 at all? Stop giving people monopoly money heavy bricks and just have real heavy bricks.
Lastly, Bungie shouldn't require perfection from players if they can't provide a perfect environment. I'm referring to the bugs. Running slow; damage being cut in half or more; abilities not regenerating properly at all, not just at the rally flag: these are all problems that I think warrant putting some wiggle room in your DPS checks. Especially when the whole raid is 4 DPS checks in a row.
TL;DR: bungie needs to adjust the difficulty down so that contest can be cleared without loadout swapping. Loadout swapping will always be the meta unless they enforce notswap on everyone; not just warlocks.
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Nothing against anyone but aztecross is the undisputed top destiny creator. He has advocated for a raid so hard that nobody can complete it. Bungie obliged, now was it good for the game, or good for his pockets?