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7/18/2025 7:35:01 PM
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Portalling in the Charge Mission after the first encounter

PC PLATFORM: Steam SYSTEM INFO: CPU: AMD Ryzen 5 3600 6-Core Processor, 3.60 GHz GPU: NVIDIA GeForce GTX 1660 RAM: 32 GB GPU Driver Version: 566.36 OS Version: Windows 10 Pro 64-bit, Version 10.0.19045 ISP Provider/Speed / Connection Type: Telmex (Infinitum), 250 Mbps down / 127 Mbps up, LAN DxDiag: https://pastebin.com/jtqbXeMY ISSUE: In the Charge mission, after the first combat encounter and the traversal section using the Matter Spark ability through the vents, the player exits into an open outdoor area. Upon jumping down, there's a hole in the wall with a circular mesh that emits vapor when shot. Right next to it, a rock mesh appears to be misaligned with the environment, resulting in noticeable portalling artifacts where the geometry clips or breaks immersion. REPRO STEPS: 1. Launch the Charge mission. 2. Play through the first encounter. 3. Use the Matter Spark ability to navigate through the vents. 4. Exit into the open area. 5. Jump down to the lower section with the steam-emitting hole in the wall. 6. Observe the rocks next to the hole for geometry issues and portalling effects. ACTUAL RESULT: A misplaced rock asset near the steam-emitting wall causes a portalling visual bug, showing gaps or inconsistent rendering in the geometry. EXPECTED RESULT: The environment should be fully sealed, with properly aligned meshes and no clipping, gaps, or immersion-breaking visuals. NOTES: Reproduced consistently each time the mission is played. Steam vent and mesh location make the issue highly visible to players. Using DirectX 12 and latest NVIDIA drivers (566.36). Available to capture video footage if needed.

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