I've completed the campaign and a few mythic missions at this point, and I have quite a bit to say...
1: Why are mythic missions advertised as locking you 50 under the enemy level, meanwhile we are really capped 70 under the enemy level? Is this a bug? (I am at 200 - the level cap for mythic - and when an enemy kills me it says they are 270)
2: At 70 under, the broken scout rifle (that is doing greater than heavy grenade launcher dps) takes an entire mag to take out one orange bar harpy... and you get one shot by just about everything
3: Upon completing these missions, you are rewarded with ONE tier 3 piece of gear... that's not even the highest tier! For all of that work!? The mythic mission (being 70 under) is almost three times the difficult as a grandmaster! Why are we getting a single piece of gear that isn't even close to being the best?!
4: I then decided to complete some Fabled missions because they are advertised as rewarding tier 2 gear. I figured they would be way easier and quicker, and way more worth the time to get slightly worse gear than mythic. But to my surprise, at the end of the mission, I got no loot! An empty chest! Cool!
5: I'm clearly beating a dead horse, based on everything being said in the forums already. The campaign was not fun. It was Incredibly tedious with all the puzzles and namely trying to find the damn hole (not like that) for the matterspark ball.
6: This armor 3.0 change, portal activities, and gear tiering has introduced way more grind into the game that is exponentially more exhausting, while also being less rewarding than before. I can't see this sustaining the game in the long term, maybe even the short term.
7: Idk if this is bugged too (I think I heard it is), but abilities including supers are regening so incredibly slow unless spec'd fully into it. It has completely killed the power fantasy. You have to have well over 100 for whatever ability (super, grenade, melee, class) in order to actually get the same cooldowns as we had previously at Tier 10 stats. The ceiling seems to have been raised, so you could get quicker cooldowns if you spec all the way to 200, but a stat below the ceiling results in incredibly slow cooldowns.
8: The ammo changes are terrible. I should not have to spec into receiving ammunition in an FPS. In end game content, abilities reign supreme. However, now with these changes, in something like the upcoming day 1, I am essentially forced to change my playstyle and rely solely on my guns (which are not usually as powerful as abilities) in order to make sure I produce enough heavy for boss dps. I have to prioritize weapon stat over health and build specific stats. I have to prioritize ammo generation weapon mods over backup mag and reload mods. I have to prioritize ammo finders over siphon and orb generation mods. I have to prioritize scavengers over ability regen mods. Ammo drops are not as frequent as you think they are. Either increase the base ammo generation stat, or increase the amount of ammo we get per brick. 2 shots per brick for a LFR is criminal.
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Edited by Magiscene: 7/18/2025 2:15:13 PMThe community wanted more grind. Bungie said hold my beer.