Post title basically asks the queston already but
do you think explorer + matchmaking should stay after ROTN ends to be added to all dungeons??
Or should they remove it from explorer mode and add it to normal, harder difficulty,s as being optional?
Eventually if bungie removes it you can always use lfg too. wich takes a bit more time and can end up being kicked as the mobile api lfg will be removed. So it is less detail with no custom title
I just wondered what do you all think? A i think it was a good idea to had matchmade added to explorer being optional for now to test for the future and higher difficultys to come?
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I enjoyed explorer mode, both as a solo in the matchmade and going in with a fireteam. I've spent most of Destiny as a solo, tried a few previous clans who all disappeared after the campaign. I'd never done any dungeons before and was looking forward to the matchmaking aspect. As a solo, it let me watch and learn the mechanics from the experienced players. There was only 1 run of Ghosts where none of us had any idea how to make the mechanics work on the final boss. We eventually made it through. Going into explore with a fireteam (of experienced players from a newly joined clan) meant I could ask questions and get their tips and suggestions as we went. The lack of darkness zones meant it was easier to learn the mechanics. I don't know how Eternity and Ultimatum modes went over with the community, (I never played them), but I think they were a good idea too. It meant there were multiple difficulty levels available for people to choose from. If a team wanted contest level, they could do it. There isn't anywhere for a team to practice contest level difficulty beyond the very limited time that mode is available for a new dungeon or raid. I'd love to see these modes added for the 3 dungeons permanently, and expanded into others. I don't mind not getting the full loot in exploere, to me the mechanics or path practice was worth it. I'll hopefully be a little less likely to die in the full dungeon now.