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7/14/2025 12:15:22 PM
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Should they keep explorer mode (matchmade) after EOF? Or add it to different difficulty,s

Post title basically asks the queston already but do you think explorer + matchmaking should stay after ROTN ends to be added to all dungeons?? Or should they remove it from explorer mode and add it to normal, harder difficulty,s as being optional? Eventually if bungie removes it you can always use lfg too. wich takes a bit more time and can end up being kicked as the mobile api lfg will be removed. So it is less detail with no custom title I just wondered what do you all think? A i think it was a good idea to had matchmade added to explorer being optional for now to test for the future and higher difficultys to come?

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  • I'd honestly love this so much. But also like figuring stuff out too. I think new dungeons should stay as is, to keep the mystery of the dungeon and allow those who want to work it out to work it out, but once there is anotyer dungeon release, what was the new dungeon gets explorer added to it. You can have the best of worlds that way. Also implement this for raids.

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  • Edited by THE ANDATRON: 7/15/2025 11:47:41 AM
    I quite enjoyed the explorer difficulty, it was just a more relaxed experience.. there are pop ups around that explain things about the mechanics, but not the best way to teach NEW players.. a wall of text.. perhaps a "ghost" of a guardian showing what to do and some dialog could have made it a little better in terms of accessibility, some food for thought bungo.. otherwise, id appreciate explorer difficulties in more activities, it would be fun to watch 6 players figure out how to complete salvations edge.. XD (i believe there was something mentioned about more activities having matchmaking of sorts in the reveal livestream as they showed the new director tab.. so that might not need "adding", but i may be wrong) Also forgot to mention, the quests where pretty okay too, especially with exotics as rewards, definitely do more of those bungie. and I'm hoping they do something similar with the weapons as they did for the onslaught/brave content to make it accessible in the future, and perhaps adding the ability to acquire shinny's again would be nice to acquiring god rolls..

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  • Explorer mode was such a good idea, it should be everywhere.

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  • Explorer mode to all dungeons! More loot!

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    1 Reply
    • What they could do is have matchmaking on the normal version then have it turned off for master version of every dungeon

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      • I'd like to see explorer mode raids, that way you can learn the mechanics without all the rush and aggregation of wiping constantly

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      • No not at all explorer's is explorer difficulty in no way shape or form should it be added to other difficulties...... the games already way to easy.

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      • I enjoyed explorer mode, both as a solo in the matchmade and going in with a fireteam. I've spent most of Destiny as a solo, tried a few previous clans who all disappeared after the campaign. I'd never done any dungeons before and was looking forward to the matchmaking aspect. As a solo, it let me watch and learn the mechanics from the experienced players. There was only 1 run of Ghosts where none of us had any idea how to make the mechanics work on the final boss. We eventually made it through. Going into explore with a fireteam (of experienced players from a newly joined clan) meant I could ask questions and get their tips and suggestions as we went. The lack of darkness zones meant it was easier to learn the mechanics. I don't know how Eternity and Ultimatum modes went over with the community, (I never played them), but I think they were a good idea too. It meant there were multiple difficulty levels available for people to choose from. If a team wanted contest level, they could do it. There isn't anywhere for a team to practice contest level difficulty beyond the very limited time that mode is available for a new dungeon or raid. I'd love to see these modes added for the 3 dungeons permanently, and expanded into others. I don't mind not getting the full loot in exploere, to me the mechanics or path practice was worth it. I'll hopefully be a little less likely to die in the full dungeon now.

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      • [quote]Post title basically asks the queston already but do you think explorer + matchmaking should stay after ROTN ends to be added to all dungeons?? Or should they remove it from explorer mode and add it to normal, harder difficulty,s as being optional? Eventually if bungie removes it you can always use lfg too. wich takes a bit more time and can end up being kicked as the mobile api lfg will be removed. So it is less detail with no custom title I just wondered what do you all think? A i think it was a good idea to had matchmade added to explorer being optional for now to test for the future and higher difficultys to come?[/quote] It was very favorably received. It should remain and be added to more activities in the future. Matchmaking works in explore mode because failure is impossible.

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