For me, PvP is the best part of this game.
D2 PvP is actually the entire reason I play this game.
Devs let’s look at some objectively true data.
Creating a PvP shooter game that can survive in this market is pretty hard… let alone having an arena shooter PvP in a fps market dominated by battle royals.
Look at Marathon… it’s not easy to have a PvP game people actually play.
If you are given a gift (PvP player base) take it and roll with it.
Devs should really focus on PvP gameplay. They have already separately tuned gun weapon stats and perks for both PvE and PvP…. There’s really no excuse that PvP play would hurt PvE play.
This is all you have to do…. To win with PvP in order.
- release an “armory” of weapons and weapon pairings people like to use similar to banshee 44s rose roll and compas rose role maybe even slightly better (needs TD + opening shot).
PvP is about fair gameplay and new PvP players will not agree to play a PvP the requires hours of PvE grinding for them to have an even playing field (even guns)… it’s just not happening. New players no matter how good arnt going to get farmed experienced players with way better guns… they just won’t play your game. We’re talking armory god roll hcs and shotguns pulses you name it…. It’s there for you.
Maybe take 5 range 5 stability 5 handling away from these armory guns vs PvE dungeon guns vs armory guns (not aim assist it’s too important they always nuke the AA when they want guns to be bad). We could also have some sort of tonic system to target farm old guns like eyesluna (tonic system is just there already you don’t have to quest to unlock it)
After you have made it so any sweaty Timmy from Fortnite or CS GO can load into your game, have a fun loadout, and fight against D2 regulars…
Release a battle royal that is meh…. To draw hype towards your game. Look at what splitgate did.
Then just focus on the arena shooter you already have. If ppl want a gun with 5 more range they can go play a raid.
Other than that…. What’s the point of this endless PvE grind that artificially kneecaps your PvP player base.
You already have the PvP game…. That’s the hard part!!!!!!
I’m tearing my hair out trying to get this point across.
Just do what CoD does where you have 2 separate games for file size reasons. You log into PvE game to grind…. Those weapons are saved and when you log into the PvP game the weapons are there.
Why don’t you want to grow and make money with objectively little effort compared to making an entirely new game.
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#destiny2
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I came to Destiny 100% for pvp. Before Destiny i was played Battlefields, then some Unreal Tournament, then COD 4 and MW games. Lots of pvp. Outside of that i only played open world games specifically, GTA and . If you can believe it in D1 i was used to buying COD and immediatly playing multiplayer only so i was pissed when i had to do any story mission in Destiny in order to unlock Crucible. If you remember in D1 Crucible didn't unlock until like mission 6. I literally got to mission 6 and went and played crucible for like two months and never finished the story missions. I only went back when i found out story was the only place to get a shadow price. I eventually did more pve cause you were forced to get a gun you wanted for pvp but it was pretty reluctantly. Generally, my most enjoyable time in d2 was hands down the chase for Luna's howl and later for not forgotten. I played only comp pvp, i had to really up my game and learn to play better and smarter. And playing on console i struggled with all handcannons cause of recoil so 180s were the only hand cannon i could use so luna's was a great carrot. and after several seasons and lots of practice i got it. I hadn't planned to get Not Forgotten but in a later season i got to 4000 and though "I'm going for it next season." I got it, It had been slightly nerfed but it was still a 180 then. So much fun. And then Bungie nerfed them all into the ground and honestly, that was the huge beginning of me playing less and less Destiny. Sunsetting, stasis, no pvp maps? Yep all hurt. But killing Luna's really was the beginning of the end of me as a dlc paying customer.