I understand that you want to push the health stat but only 15 healing for using an entire mod slot is crazy. It will be entirely unnoticeable and just a waste of a slot.
Could you think of increasing the amount to somewhere around 30. This still gives the health stat a good reason to exist but also gives you worth for building into it.
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Edited by ForeverLaxx: 7/11/2025 1:57:09 PMIt's just forcing a stat tax for Health. You need roughly 80 points in Health for 55 healing per orb, so with the mod slotted, you're back to 70. If you go fully into Health, you get 70 by default so the mod is just extra healing at that point. Everything is being changed so that you have to build into things we used to get "for free," stripping away that power fantasy and crippling any build that isn't overly specialized in whatever area it needs to be for the content you're playing. It's not explained well at all and assumes you've been keeping up with all of the upcoming updates, which is a big ask considering they're basically running most of their remaining players away from the game with each new "sneak peek." TL;DR: as long as you have 80 Health, you'll have the old values with the mod slotted. EDIT: This also seems like another nerf meant to clip PvP and the Reaper mod, but they don't want to say that out loud.