Cap in the drop rate of Rite of the Nine weapon drops from enemies?
Hello,
I noticed that the weapon drop from simple adds has some kind of cap / modifier that reduces the drop frequency. I was doing Ghost of the Deep traversal farm where you kill the Lucent Hunter and there first I got 4-5 weapons drop in a span of 2-3 runs but after that non at all. Has anybody else noticed similar behaviour?
Feel free to blame me for not knowing "basic gaming RNG" and such, I don't mind. Just here expressing my thoughts on this so called "increase in drop rates"
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