Current meta is dominated by invis and the camping type gameplay we have is because of it. You realize it when you use anything else and try to push and get instantly deleted. Then you put it back on and watch as players push you and can't really do anything. Maybe I'm just part of the few who is tired of it and most players are good with it
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Camping will always be around regardless of invis, and invis isn't even the problem. How do I know this? Because complaints about invis were rare on here until they added On The Prowl (a better way to proc invis in pvp than Trappers Ambush or Stylish Executioner) and reworked RDM to stack up 3 dodges/ 21 seconds worth of invis at once. Trust me, if something isn't enough of a problem to warrant even looking at it balance-wise until after there are multiple new ways to use it, it's not a problem, but the fact it can be used so much more often is. You don't nerf X because Y and Z enable it to be used more often, you nerf Y and Z so X is no longer an issue. And when the whole point of invis is stealth, the most they can do without a complete rework that would no doubt negatively affect a Nightstalkers ONLY viable method of survival in PvE is make it easier to see, which logically isn't a good idea if anyone remembers how terrible invis was back in D1 originally, and all that needed to proc was to crouch for 2 seconds. I'd compare that to sword elites in Halo 1-2. I'll worry about invis hunters when the ability itself becomes an issue and not the fact Bungie in their infinite wisdom thought it a good idea to add 2 new ways to keep it going. Now 4 when we consider the buff coming to Speedloader Stacks and Dragons Shadow.