After reading through the changes for Melee it's quite clear this is just going to be a flat nerf to Warlocks specifically, due to the fact they hold very little in terms of melee buffs. For example here is what each class holds in terms of melee damage multipliers.
Titans have 4 Aspects, 0 melees, 5 exotics. Totalling at 9 understandably the most since it's their theme
Hunters have 2 aspects, 1 melees, 4 exotics. Totalling at 7
Warlocks have 0 aspects, 0 melees, 1 exotics... No need for math here, just one.
Universally we have 2 fragments 1 exotic class item effect and two (Technically three) Weapon perks
Honestly with this entire shift to melee damage why the hell didn't we see some exotic tuning towards more melee focused exotics. A perfect example would be Felwinter's helm dealing increased melee damage to any weakened targets, or simpler still Winters guile getting the worm gods and verity treatment of a decaying buff rather than instant loss.
-
Warlock main here,if people wanna punch stuff as a warlock,u are playing the class wrong. So stop crying.
-
Edited by Zoidberg: 6/20/2025 4:28:30 PMBungie hates warlocks. It's a known fact at this point.
-
Edited by ABADDON_WOLFFE: 6/20/2025 2:55:47 PMThe class itself is screwed 😂 I've been a warlock main since the red war but i think in the new dlc I'll switch to Titan. It's pretty obvious where Bungie has its properties. At least let the warlock class die with dignity Bungie!
-
Remember when Warlock was a serious mind freak spacetime bending ungodly magical killing vampires. Your melee used to~~ [b][u]SOUL RIPPPP[/u][/b] Now that is not at all the case. Other classes dictate your use to buffing and healing them. Floating like Mary Popins and armor looking like a dress. Now your melee is~~[b][u]BLOWN A PHUQQN KISS[/u][/b]
-
It's because Bungie still seems to consider Warlocks to be the Grenadier class, even when they don't hesitate to reduce a Grenade Build's overall effectiveness if it gets too potent on Warlock. Grenades are getting a 65% damage increase if you spec into 200 Grenade for Edge of Fate, but there are a lot more perks and Exotics dedicated to buffing Melee damage than there are Grenades. Unless there's a separate TWAB for that going forward, the wide range of buffs they gave to all Melee perks and Exotics arguably power creeps Melees above Grenades, if they haven't been power-crept already. After all, it is Melee builds that were demolishing Dungeon and Raid bosses. When Starfire Protocol started running too hot in the damage-dealing department, they stripped away much of what made it powerful after Root of Nightmares. P.S. I know a lot of the perks on weapons and Exotic armor revolving around Melee are because we have both Charged and Uncharged Melee abilities to work with, but it still stands out.
-
Hunters got their melee neutral game shafted with gamblers nerf. So stop complaining and drop your well.
-
So when are warlocks getting a real Melee exotic... Titans get the sword one...and hunters got one for glaves.. what do warlocks get?
-
Yup a mage with the worst space magic out of the 3. Lol
-
Another whiner that will never be satisfied unless they are put into lobbies with all thumbless players or their class is so OP in all activities the game is easy mode. Nothing new here
-
Comments on this tread more cringe than Reddit, no wonder this community is labeled toxic and the game is at its lowest
-
Warlocks you have one job. Well & Div. 🤣
-
You kind of answered your own question… Warlocks don’t have melee aspects to build around or melee abilities to build around. Kind of like how Titans and Hunters don’t really have grenade builds outside of the Uber nerfed Touch of Thunder on Titan. Kind of looking forward to see how weird a Demoralize combo might work with those Khepris Sting changes though. Weaken for every body
-
Warlock isn't the melee class, just like Hunter isn't the grenade class. If this is cause for complaint, then Hunter and Titans need mega grenade buffing Aspects and exotics, Hunter supers should come close in damage to the top Titan and Warlock ones without any exotics/buffs, and Warlock and Titan should be littered with exotics that give you handling and reload speed after using your Class Ability.
-
This is also why the nerf to Glaive melee damage is stupid. While Glaives will now benefit from abilities that increase melee damage, Warlocks hardly have anyway to do that at all. It makes glaives barely worth using at all on Warlocks.
-
Edited by Kiro - 13: 6/21/2025 2:08:01 AMI think a big part of why is because of Lightning Surge. It has the shortest possible cool down of melee abilitys when used with prismatic, 3 charges, de-buffs targets, buffs the user(amplified), doubles as a movement ability/tech, and exceptionally AoE high damage. That is a lot of utility & inherent baseline strength out of a singular skill. If you want more melee build crafting options for warlock Lightning Surge will need an adjustment.
-
Yeah the melee isn't good, but let's wait for the class/grenade details.
-
No idea why you need to build into melee to put a well down n throw a healing grenade, know your roll warlock
-
I'd like to see a massive nerf to titan melees.
-
Honestly, they might just get a payoff with other changes over these other classes. Keep in mind, this is just the melee. We'll see what happens.