Bungie has spent years catering to casual dopamine junkies — players who need quick, easy hits to stay engaged. No real investment. No real skill. Just log in, push buttons, get loot.
Now, with system revamps on the horizon, I’m curious:
Is the Dad Gamer Army — champions of chill and predictable content — willing to endure actual change?
And let's be clear: Casual isn't about how much time you have. It's about how much investment you're willing to put in to earn what you get. If you want the rewards, you should have to engage with the systems that create them — not expect them handed to you on login.
More importantly: Is Bungie finally ready to bet on the players who care? The ones who enjoy challenge. Who stick around when the mechanics are tight and the grind feels meaningful. Who don't need constant candy to keep playing — just depth and respect for their time.
PvP’s in the same mess.
Kills are so easy now, there’s no reason to take cover or think. Just group up, spam abilities, and let low-effort weapons do the work. Strategy? Positioning? Not needed.
And yet, whenever someone loses, the blame falls on “matchmaking.”
Not performance. Not positioning. Not decisions. Just matchmaking — the convenient scapegoat for anyone who doesn’t want to admit they got outplayed.
Meanwhile, the current system feels like it’s trying to create a “safe space” — coddling players into thinking they’re better than they are, feeding the illusion of balance instead of fostering real growth.
The problem is deeper than loadouts or sandbox balance.
It’s Bungie’s obsession with power fantasy — and the fear that dialing it back might upset the lowest common denominator.
But here’s the thing: Destiny is Bungies only IP now. No matter the later release Marathon will fail.
So maybe it’s finally time to focus on the players who actually show up, put in the work, and care about the long game.
Make it hard.
Make it rewarding.
We’ll adapt. We’ll grind. We’ll promote the hell out of it — if it’s worth it.
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Put it to you like this, they can’t AFFORD to drive away one of the largest sections of players. Population wise, average and below players outnumber skilled. So what you are asking for is Bungie gamble EVERYTHING for a population that isn’t large enough to support the game anyway. I’d say focus on your level of content and let the casuals worry about theirs. Unless, since you waxed so long about pvp, you’re more concerned about getting killed by no thumbs than candy handouts?