[quote]For the stats going away with the new system, we have set them to a fixed value for all players.
Mobility is fixed to what 30 once was for Titans and Warlocks, and 40 for Hunters.
Additionally, there are new leg armor mods to adjust this higher.
Resilience is fixed to what 100 once was.
Recovery is fixed to around what 60 once was.[/quote]
I understand it’s not tied to warlock rift anymore, but I constantly play at 100. 60 is like an extra 2-3 seconds on your health recovering. Making it at least something like 80 would be better.
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The health stat is literally recovery mixed with a bit of resilience, and your baseline recovery is at T6. Increases flinch resistance, damage resistance in PvE, increases health from orbs, and how quickly you regenerate/ start regenerating. And if the health stat is going to be anything like the ability stats, 31-69 would have your recovery as high as it is now, 70 and above would be faster. Whether that's in comparison to baseline or compared to 100 currently, they never said, but a guy on Reddit claimed it was compared to 100. So if that's true, having 70 of any stat would be equal to having over 100 currently. How do you think hunters feel? Our mobility being cut to 40 out of probably every hunters 80-100? Needing to use leg mod slots/ sacrifice build potential to restore our movement. Or the fact that hunters will now NEED to build into strength to keep one of their class abilities at it's current power because there's no way the footage showed a hunter with LESS than 30 strength. What stats are warlocks and titans having to sacrifice or build into to restore any of their "feel" they've had for YEARS as part of the character itself rather than part of a build from aspects/ fragments/ exotics? If that redditor is to be believed, then having over 30 of any stat would be comparable to current ability uptimes (doubtful), so they're literally losing nothing.