[quote]For the stats going away with the new system, we have set them to a fixed value for all players.
Mobility is fixed to what 30 once was for Titans and Warlocks, and 40 for Hunters.
Additionally, there are new leg armor mods to adjust this higher.
Resilience is fixed to what 100 once was.
Recovery is fixed to around what 60 once was.[/quote]
I understand it’s not tied to warlock rift anymore, but I constantly play at 100. 60 is like an extra 2-3 seconds on your health recovering. Making it at least something like 80 would be better.
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Edited by MC 077 Lasombra: 6/14/2025 3:30:58 PMWhile not a 2-3 second difference, 10 compared to 6 is almost TWICE as effective. https://youtu.be/G5lLirqWKyk?si=Xq0PQ_eS1tmzDiRF 10 is fully healed before 6 is midway. You can also see how quickly it starts and gets out of critical compared to others. People dismiss it cause of overshields and regen builds but given how we are getting limited stats on armor, you’re going to have to sacrifice something for it. Whereas we’ve never had to do that before. Who wants to sacrifice combat power for freaking health? After all this time of never having to? It’s a Take > Give change. Just cause we have “more builds” doesn’t make them good builds.