Bungie has spent years catering to casual dopamine junkies — players who need quick, easy hits to stay engaged. No real investment. No real skill. Just log in, push buttons, get loot.
Now, with system revamps on the horizon, I’m curious:
Is the Dad Gamer Army — champions of chill and predictable content — willing to endure actual change?
And let's be clear: Casual isn't about how much time you have. It's about how much investment you're willing to put in to earn what you get. If you want the rewards, you should have to engage with the systems that create them — not expect them handed to you on login.
More importantly: Is Bungie finally ready to bet on the players who care? The ones who enjoy challenge. Who stick around when the mechanics are tight and the grind feels meaningful. Who don't need constant candy to keep playing — just depth and respect for their time.
PvP’s in the same mess.
Kills are so easy now, there’s no reason to take cover or think. Just group up, spam abilities, and let low-effort weapons do the work. Strategy? Positioning? Not needed.
And yet, whenever someone loses, the blame falls on “matchmaking.”
Not performance. Not positioning. Not decisions. Just matchmaking — the convenient scapegoat for anyone who doesn’t want to admit they got outplayed.
Meanwhile, the current system feels like it’s trying to create a “safe space” — coddling players into thinking they’re better than they are, feeding the illusion of balance instead of fostering real growth.
The problem is deeper than loadouts or sandbox balance.
It’s Bungie’s obsession with power fantasy — and the fear that dialing it back might upset the lowest common denominator.
But here’s the thing: Destiny is Bungies only IP now. No matter the later release Marathon will fail.
So maybe it’s finally time to focus on the players who actually show up, put in the work, and care about the long game.
Make it hard.
Make it rewarding.
We’ll adapt. We’ll grind. We’ll promote the hell out of it — if it’s worth it.
English
#destiny2
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Cool n all but one teeny, tiny problem, there aren't enough of you 'legends in your own bedrooms' to start a lunch club let alone support a billion dollar franchise. Destiny was designed from the get go for max bandwidth appeal because Bungie, unlike you, realise you need as many people as possible. It was always a casual game by design, sadly the present leadership aren't as savvy, they've been slowly shifting focus more towards the 'more invested individuals' and playerbase fell off a cliff. "hardcore' are like 'modern audience' everyones sure they exist but few have ever seen one, its akin to catering to bigfoot.
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If that's what the raid snobs and pvp sweats want ... then get some practice turning off the lights as this game won't make it to the next major release.
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This game is just data collection now. Spending habits, time played, activities preferred etc. The game is dying because it has been abandoned. They are pushing players away intentionally to see what the remaining playerbase will tolerate before they finally give up. Invaluable info to some. The ship is sinking anyway so they thought they might as well get something out of it on the way down. I assume they were betting on Marathon being more popular than it turned out to be.
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Perhaps BHQ can sponsor some University level courses on how to properly grind the Destiny playlist, designed to cater especially to those who seek to git gudder and be happy about it. Remember - over delivering ain’t the way! 🤡 Any other type of player who does not seek to invest in their future as a Destiny Graduate of the Grind Academy - need not continue in this pursuit, with immediate effect. Also, be sure to delete your a/c in case you get tempted to return. The BDF don’t need ya…and we don’t want ya! The BDF don’t need no grandad gamers or other stinking Kasuals! Y’all ruined this beautiful game. Signed: Pete and 🤡-boy and the BDF / SUS Brigade. ********************👆SATIRE👆**************** In response to another 🤡 That is all. Carry On. 👻
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Edited by Ogma: Destroyer of Worlds: 6/14/2025 11:47:53 PMPower fantasy, fun, accessibility for experimentation and build crafting > “putting in work”, extreme challenge, rigid RNG The real question is can the game survive on the streamers and their “hardcore” followers and the whales?
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Put it to you like this, they can’t AFFORD to drive away one of the largest sections of players. Population wise, average and below players outnumber skilled. So what you are asking for is Bungie gamble EVERYTHING for a population that isn’t large enough to support the game anyway. I’d say focus on your level of content and let the casuals worry about theirs. Unless, since you waxed so long about pvp, you’re more concerned about getting killed by no thumbs than candy handouts?
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You can’t have true investment in a game designed to make you chase a gun that’s fractionally better than the one in your vault. Random rolls coming back was a band-aid being placed on a wound that required a dozen stitches. The new archetypes are a good step forward, but this tier system is only going to push away all types of players except the masochists and those who have a dedicated team. Everyone should have a chance to upgrade their gear all the way to tier 5, with the hardest difficulty offering the highest chances of earning the currency to do so. Needing to get the same gun 5 times is not the right direction, and you’re just a fool if you disagree.
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Funny how those that barely engage with difficult PvE content always talk about increasing difficulty. 🤣
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The game going super casual is what has made the game super stale, content shallow, and the loot drops being meaningless. But Bungie has also catered to players that don’t want to invest into the systems of the game or their skills, they just want to casually log in and farm crafted weapons with their friends. At the same time, doing this has pushed out a lot of their original veterans out of the game because they don’t like the game being so casual and easy. Bungie has to choose between continuing to cater to the casual crowd who is very vocal and loud on socials - but the casual environment is causing the game to become stale, shallow, and players are playing less or walking away. Or cater to their older veterans and trying to wahoo back players that have walked away after being bored to death by the casual game play - but infuriate the casual crowd they’ve cultivated and get tons of hate posts and calls for boycotts on socials. That’s a rough spot to be in. I kinda feel bad for Bungie, but it’s the bed they’ve made for themselves.
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Casual game… these changes will kill it…
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Of a 10 year old game? You might just be as oblivious as Bungie.
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I say we just make a "casual mode" for everything, where you don't have to do mechanics and the enemies are all light level 1 and everything completes on its own after a certain amount of enemies are killed. Casuals get their power fantasy and don't have to work too hard while everyone else gets to play the normal version of the game.
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The problem is that there is no way to show off your investment outside emblems and a shiney gun that honestly idgaf about. Titles should go back to being grindy af. Not a participation trophy. Old d1 trials glows, or the age of triumph armor cosmetics in d1 were grind worthy. Nothing now is as worth chasing as those.