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Edited by Eatz: 6/14/2025 2:15:55 AM
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Eatz

60 recovery is too low

[quote]For the stats going away with the new system, we have set them to a fixed value for all players. Mobility is fixed to what 30 once was for Titans and Warlocks, and 40 for Hunters. Additionally, there are new leg armor mods to adjust this higher. Resilience is fixed to what 100 once was. Recovery is fixed to around what 60 once was.[/quote] I understand it’s not tied to warlock rift anymore, but I constantly play at 100. 60 is like an extra 2-3 seconds on your health recovering. Making it at least something like 80 would be better.
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  • Hunters: Keep talking... *Proceeds to get nuked because they only have 40 mobility.*

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  • I think 60 is fine. The only stats I’ve really spec’d into are Res, Dis, Class Dependent. On warlock it happens to be recovery, otherwise I just use the in-game healing abilities. [i]If this is in regard to PvP, I get your point about a higher Rec level.[/i]

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    • Agreed

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    • Edited by JazzyPaladin477: 6/14/2025 7:48:51 PM
      30 mobility is going to feel terrible too. Edit: no wait… I think I’m rocking 30 mobility now on my warlock 😂

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    • The health stat is literally recovery mixed with a bit of resilience, and your baseline recovery is at T6. Increases flinch resistance, damage resistance in PvE, increases health from orbs, and how quickly you regenerate/ start regenerating. And if the health stat is going to be anything like the ability stats, 31-69 would have your recovery as high as it is now, 70 and above would be faster. Whether that's in comparison to baseline or compared to 100 currently, they never said, but a guy on Reddit claimed it was compared to 100. So if that's true, having 70 of any stat would be equal to having over 100 currently. How do you think hunters feel? Our mobility being cut to 40 out of probably every hunters 80-100? Needing to use leg mod slots/ sacrifice build potential to restore our movement. Or the fact that hunters will now NEED to build into strength to keep one of their class abilities at it's current power because there's no way the footage showed a hunter with LESS than 30 strength. What stats are warlocks and titans having to sacrifice or build into to restore any of their "feel" they've had for YEARS as part of the character itself rather than part of a build from aspects/ fragments/ exotics? If that redditor is to be believed, then having over 30 of any stat would be comparable to current ability uptimes (doubtful), so they're literally losing nothing.

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    • Edited by Scrota: 6/14/2025 5:54:29 PM
      [quote][quote]For the stats going away with the new system, we have set them to a fixed value for all players. Mobility is fixed to what 30 once was for Titans and Warlocks, and 40 for Hunters. Additionally, there are new leg armor mods to adjust this higher. Resilience is fixed to what 100 once was. Recovery is fixed to around what 60 once was.[/quote] I understand it’s not tied to warlock rift anymore, but I constantly play at 100. 60 is like an extra 2-3 seconds on your health recovering. Making it at least something like 80 would be better.[/quote] Just felt like replying to this, not trying to come across rude or anything so please try to not take it that way, I normally play on around 30 recovery because of healing grenades and all that plus orbs of restoration, so people who play with low recovery will prosper from this change, granted it's not the most idea especially since 80 would have been better but it's not bad either

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    • Edited by MC 077 Lasombra: 6/14/2025 3:30:58 PM
      While not a 2-3 second difference, 10 compared to 6 is almost TWICE as effective. https://youtu.be/G5lLirqWKyk?si=Xq0PQ_eS1tmzDiRF 10 is fully healed before 6 is midway. You can also see how quickly it starts and gets out of critical compared to others. People dismiss it cause of overshields and regen builds but given how we are getting limited stats on armor, you’re going to have to sacrifice something for it. Whereas we’ve never had to do that before. Who wants to sacrifice combat power for freaking health? After all this time of never having to? It’s a Take > Give change. Just cause we have “more builds” doesn’t make them good builds.

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    • is a pvp change, so is good

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      • You can spec into the health stat for further improvements to regeneration.

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