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Destiny 2

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6/12/2025 3:48:02 AM
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Stop the grind

By all accounts from the YouTubers who played in the special Bungie preview, the new cdirector of the game is a huge Diablo fan and that could be a problem. Diablo 4 is notorious for grinding with very little reward especially with the seasons having to continuously level up new characters only to have them disappear at the end of the season. Diablo 4 failed because the desk failed to understand the basic principle that the players want to be able to play the game and be able to acquire everything in the game even if it is a little bit of work to get it not to have certain items that only a select few can get or to grind out an entire season for a new character only to have him disappear at the end of the next season. There's some reports that you're going to level up your armor or weapons and then they're going to go away or go back down in level at the end of a season you have to do it all over again. If that is true nobody's going to want to stick around for that this is not the Diablo for community. The destiny Community even the ones -blam!- love to grind aren't going to tolerate that kind of b*******. And there's also a lot of talk about grinding being the new thing they're trying to bring grinding back. Some grinding is okay but after over a decade of having a game where I've dedicated more time playing it than my actual full-time job I can tell you that I'm tired of grinding. I don't mind doing the dungeon a few times trying to get weapons I don't mind doing the raid a few times to get patterns but I don't want to have to play the game 500 times on the same activity for a 1% chance to get the gun that I want. If you bring back a heavy grind into the game I'm out and there's a lot of people that are going to feel the same way.

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  • Edited by Killapete232: 6/12/2025 7:21:59 PM
    I have played Diablo 4 since launch, leveled a character up and completed ever seasonal story up until the last S8. What Blizzard has done to that game is horrible, I have played Diablo since the late 90's and can tell you that Diablo 4 is just a micro transaction cesspool. Every Season they introduce a formulaic grind to keep players busy, when the next season drops all that grind is deleted and was for nothing. Season of blood gave players vampiric powers, then the next season we got seneschal, then we got witch craft, this season boss powers. All the time it took to upgrade all of these to max level was very time consuming, rather than keep these things in the game to give players a larger variety to an already basic build set, to make other builds viable for end game aside from meta slop they force players to use every season. Keep in mind players play on the same map over and over and over again, run through the same dungeons to gain aspects we have aquired a hundred times over since launch, and hunt down loot and gear we already have, to only be turned to legacy rather allowing players to continue and progress into new seasons, forcing us to create a new character every season. Imho Diablo has always been about seasons since Diablo 3, the addition of a seasonal formula ruined Diablo as a whole, if you look at Diablo 2 you would create a single character and grind out on that character, created 1 of each class and progressed till you were endgame and done. Keep in mind it took a very very long time to hit max level on Diablo 2, almost a month straight of grinding to hit max level. With Diablo 4 Blizzard has the opportunity to make that game truly amazing, if they had kept vampiric, seneschal, witchcraft, and the new boss powers, it would bring a greater pool of diversity for every build in game, allowing players to be able to create a build and it be meta regardless of what meta Blizzard is forcing you to use for that season. I personally quit mid S8 because their reliquaries system is complete garbage compared to how they had the chapters prior to it, it gives players a few platinum in game premium currencies, but not enough to fully progress through reliquaries. It's like a carrot on a stick and is very predatory to it's consumers, these practices imo ruined this game, ntm that outfits and horses ect in the store are ridiculously overpriced, 30$ for a skin and or a horse is just criminal, these things could be rewards for players to earn completing challenging content. If companies follow blizzards path of destruction I don't feel sorry for what follows, hold a franchise hostage to nostalgia and throwing micro transactions in the players face is not how you make a game succeed. GTA 6 drops in a year, that game alone will of course have micro transactions in it, but the game itself rewards the players with everything, time is the only real currency required to earn in game stuff, and the players are rewarded appropriately for that investment. The real reason R* delayed it is because the gaming industry knows if it dropped this year that the time and resources used to create the titles dropping this year would've flopped so hard it's ridiculous. The industry probably payed R* off for the year so they can at least earn back what was spent for production cost, gamers are hungry for good games. Mark my word GTA 6 is going to be the biggest selling game in history and for the next 10 years R*is going to be eating good. It will be hard to get players to play anything else. But wtf do I know I'm just a guy who has been gaming since the late 80s and early 90s across multiple platforms and genres. Enjoy your day guardians 🍻

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