Why another mission with more awful jumping puzzles.
No direction on where to go….. not introduction to mechanics properly like they used to?
Genuinely hope this company goes bust when marathon comes out.all missions are the exact same layout…..
Kill something. Spend 2 hours f*cking around in a jumping puzzles created by toddlers, die and then don’t touch missions for months.
Then blights would explode. Killed and charged the pickup. Landed on blight and held X. Nothing happened. Took 3 attempts to get to jumping puzzle then I just left at sight of YET AGAIN another jumping section. Are the devs that brain dead and unoriginal? Or is every day take your kid to work day and they let them make the missions?
English
#destiny2
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Edited by WinterSolstice: 6/12/2025 11:39:36 AMSemi encounter 1: Kill things Actual encounter 1: Damage boss, when boss is damaged 2 ogres spawn and drop a curse get about 20 kills with the curse to charge it. (I'm assuming you killed a few then tried before fully charging it) Than 1 of the 2 blights will become marked and you just jump over to it after 2 rotations you'll be teleported into a room for the last bit of damage. Puzzle 1: Step on center plate and only move if the symbol matches the current plate you're on. If it doesn't don't move. Jumping section 1: Pretty simple follow the path Hive magic door: Find 3 crystals if I remember 2 in the 3rd jumping spot 1 in the 2nd jumping spot Boss: Swaps between 2 bosses hive will have a clean floor but have taken puddles on top while the taken boss will have puddles on the floor but none at the top. After a rotation of both shoot 3 taken orbs to continue. Post boss: Just wait near door and exit. While this exotic mission is kinda tedious it is by far the most simple exotic mission we have and the easiest. Out of all of them it feels like bungie was scared to make this one even slightly too tough.