Good evening everybody! This is Aifos coming to you alive from a hypothetical scenario that I wish for you to imagine. One day, let's say you wake up, and you feel different. You don't think much of it at first, but then, all of the sudden, you discover you have inherited the powers of a video game character! Neat!
The question here is simple... Who do you choose, why do you choose them, and what do you do with their powers?
The rules:
[spoiler]1. You gain their powers, but you remain yourself, you do not become them.
2. You are the only person to gain cool video game powers, so you don't need to worry about some crazy outbreak of super powered hooligans running around.
3. You gain these powers [u]in a real life setting[/u], so try to think about their applications in the real world. If you choose powers that are only good for fighting, for instance, you probably won't find too much use at school or work or whatever.
4. You do gain a given character's equipment as part of these powers, but you do not get video game inventory. So, whatever gear they have, you have to carry it yourself. The exception, of course, is when being able to summon it is part of the power. So, Link? Gotta carry all that junk manually. Sora? You can summon the Keyblade at will without worrying about carrying it around.
5. Equipment only goes so far as, like, personal equipment, that you'd carry on your person. i.e. something like a vehicle doesn't count. If you go for Batman, you'd get his gadgets, and his suit, but not the Batmobile, or the Bat Cave, or Wayne Manor, or his money.
6. If this hero has a companion character, you don't get them unless they directly affect the powers. So, OoT Link? You get all his items, but you don't get Navi. TP Link? Midna directly gives him the power to turn into a wolf, so yes, you do get Midna.
7. In the event you do get a companion, they will not ditch you. Unless the power, like, bonds you together, you can have them stay home for a day, but you'll never be rid of them permanently, whether you like it or not.
8. You get the powers [u]as they appear in game, not as they appear in cutscenes/lore[/u]. These often overlap, but not always. If a character can canonically do something during a cutscene, or in some EU book, but they can't pull it off during gameplay, you don't get that power. This is gaining a video game character's powers, not a movie character's powers, so let's actually talk about games! Sonic, for instance, can run at top speed permanently in lore, but in game, he's bound by a boost gauge, so so are you!
9. Finally, supporting items for your powers [u]do not[/u] exist in the world. Things like Sonic's rings, or Mega Man's weapon refills. If you can't find them irl already, and they're not equipment, you won't find them. So, try not to rely on anything that you need to find in the game world.[/spoiler]
[b][u]My answer:[/b][/u]
Answer 1: Grey/Ashe, Mega Man ZX: Advent (Model A)
[spoiler]It's a shapeshifting device. By default, you'll become the titular Model A, which already comes with some fun stuff, like super strength, super speed, and being able to climb walls, but its real boon comes from its ability to shapeshift. There's a robo deer man with even better super speed, a big ice turtle thing for swimming, a robo skeleton bird that can fly for short amounts of time, and not to mention the other Mega Men!
It's super versatile, being able to shapeshift into a wide variety of things for a wide variety of uses, and it comes with the benefit of being able to be deactivated at will, so if I want to keep a secret identity, I totally can.
It also comes with a bunch of different weapons, but I don't need those.
I wouldn't use it for anything special, rather it's just nice to have the ability to be great at everything! Super fast, super strong, can get basically anywhere, and I get to be a robo fish man! Plus, I haven't even finished the game, so there are probably transformations I don't even have yet.
The big downside, however, is Model A is alive, and by my own rules, he's gotta stick with me. He's a bit annoying. Tolerable, at least, though.[/spoiler]
Answer 2: A Selkie, Final Fantasy: Crystal Chronicles
[spoiler]The big thing for this one are the magic rings, which allow me to cast MAGIC! Namely, healing magic in FFCC is totally busted. It's a full heal and you can cast it as much as you want. Not just Cure either, but also Raise! Selkies in particular also have access to Haste for super speed (though not as fast as Mega Man...) and Clear for status ailments... You know, it's not totally clear (heh) what would be considered a "status ailment" irl as opposed to just a wound, but it doesn't matter because I can infinitely cast both Cure and Clear!
While getting the word out would be difficult, I could use these powers to become essentially a miracle doctor. Healing all the peoples. And, I'd do it for free, too! I'd probably run some sort of donation thing to help me stay afloat, and, like, you know, be able to get to the people who need healing, but I think this is pretty self explanatory.
I'm not sure how it would affect, like, dismemberment, or cancer, and there's a bunch of morality questions that pop up when I start being able to raise the dead, but overall, great!
The big catch with this one is I'm squeamish, but it'd be worth it. Probably.[/spoiler]
Answer 3: Ajna, Indivisible
[spoiler]Ajna has super strength, super speed, flight, and is borderline immortal, and that's all well and good, but the real selling point here is she can store people inside of her head. The people inside don't need to eat, or sleep, and they can see things through her eyes, and she can go inside of her own head, too. She can release the people in her head at any time, and can also pull them back in at will.
Is this technically kidnapping? Well, maybe. But we can sort out the morality of the situation later. I want to store people in my head.[/spoiler]
But that's all for now folks! Jambuhbye!
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This is a little harder than I thought… There’s a ton of cool characters whose powers would be awesome in their own worlds and conflicts. But applying them to our world and it gets a little more complicated to think it through. Basically every super powered warrior is kind of moot. Like it’d be fun to mess around a bit. But in terms of how it would correspond with real life means not a lot to me personally. So with that in mind and having finished a second playthrough of Expedition 33… Maelle (spoilers for Clair Obscur. Seriously. Don’t ruin this game for yourself if you haven’t played it.) [spoiler]Maelle or any of the painters can paint reality complete with life onto a canvas. To make worlds and living, breathing people and entities within them that I can freely interact with… that’s potentially limitless experience at my fingertips limited only by my imagination. And since others can come into the canvas too it doesn’t have to be a lonely existence either. Granted if you’re not careful you can lose yourself to the canvas you create but… so? Maelle has the benefit of having been born into a painting so she has insight that no one else has. Renoir and Aline have experience but too much detachment. Verso is a lying piece of poo. I don’t respect him at all. And Clea only sees things as weapons. So if I want to be a painter, Maelle is the option. Just the thought of being able to paint my book as a world I could interact with personally. Yes, please.[/spoiler] Option 2. I chose chaos. The Prince of the Cosmos from Katamari Damacy. [spoiler]This one’s straightforward. Even though it would be less useful in my own life… some people just want to watch the world get rolled up. With my katamari, I will roll the whole world up. Transferring it from the ball of Earth, to the ball of my katamari. Even though without the King of the Cosmos it will never become a star, it will still establish peace: by rolling us all up into one beautiful Katamari.[/spoiler]