Good evening everybody! This is Aifos coming to you alive from a hypothetical scenario that I wish for you to imagine. One day, let's say you wake up, and you feel different. You don't think much of it at first, but then, all of the sudden, you discover you have inherited the powers of a video game character! Neat!
The question here is simple... Who do you choose, why do you choose them, and what do you do with their powers?
The rules:
[spoiler]1. You gain their powers, but you remain yourself, you do not become them.
2. You are the only person to gain cool video game powers, so you don't need to worry about some crazy outbreak of super powered hooligans running around.
3. You gain these powers [u]in a real life setting[/u], so try to think about their applications in the real world. If you choose powers that are only good for fighting, for instance, you probably won't find too much use at school or work or whatever.
4. You do gain a given character's equipment as part of these powers, but you do not get video game inventory. So, whatever gear they have, you have to carry it yourself. The exception, of course, is when being able to summon it is part of the power. So, Link? Gotta carry all that junk manually. Sora? You can summon the Keyblade at will without worrying about carrying it around.
5. Equipment only goes so far as, like, personal equipment, that you'd carry on your person. i.e. something like a vehicle doesn't count. If you go for Batman, you'd get his gadgets, and his suit, but not the Batmobile, or the Bat Cave, or Wayne Manor, or his money.
6. If this hero has a companion character, you don't get them unless they directly affect the powers. So, OoT Link? You get all his items, but you don't get Navi. TP Link? Midna directly gives him the power to turn into a wolf, so yes, you do get Midna.
7. In the event you do get a companion, they will not ditch you. Unless the power, like, bonds you together, you can have them stay home for a day, but you'll never be rid of them permanently, whether you like it or not.
8. You get the powers [u]as they appear in game, not as they appear in cutscenes/lore[/u]. These often overlap, but not always. If a character can canonically do something during a cutscene, or in some EU book, but they can't pull it off during gameplay, you don't get that power. This is gaining a video game character's powers, not a movie character's powers, so let's actually talk about games! Sonic, for instance, can run at top speed permanently in lore, but in game, he's bound by a boost gauge, so so are you!
9. Finally, supporting items for your powers [u]do not[/u] exist in the world. Things like Sonic's rings, or Mega Man's weapon refills. If you can't find them irl already, and they're not equipment, you won't find them. So, try not to rely on anything that you need to find in the game world.[/spoiler]
[b][u]My answer:[/b][/u]
Answer 1: Grey/Ashe, Mega Man ZX: Advent (Model A)
[spoiler]It's a shapeshifting device. By default, you'll become the titular Model A, which already comes with some fun stuff, like super strength, super speed, and being able to climb walls, but its real boon comes from its ability to shapeshift. There's a robo deer man with even better super speed, a big ice turtle thing for swimming, a robo skeleton bird that can fly for short amounts of time, and not to mention the other Mega Men!
It's super versatile, being able to shapeshift into a wide variety of things for a wide variety of uses, and it comes with the benefit of being able to be deactivated at will, so if I want to keep a secret identity, I totally can.
It also comes with a bunch of different weapons, but I don't need those.
I wouldn't use it for anything special, rather it's just nice to have the ability to be great at everything! Super fast, super strong, can get basically anywhere, and I get to be a robo fish man! Plus, I haven't even finished the game, so there are probably transformations I don't even have yet.
The big downside, however, is Model A is alive, and by my own rules, he's gotta stick with me. He's a bit annoying. Tolerable, at least, though.[/spoiler]
Answer 2: A Selkie, Final Fantasy: Crystal Chronicles
[spoiler]The big thing for this one are the magic rings, which allow me to cast MAGIC! Namely, healing magic in FFCC is totally busted. It's a full heal and you can cast it as much as you want. Not just Cure either, but also Raise! Selkies in particular also have access to Haste for super speed (though not as fast as Mega Man...) and Clear for status ailments... You know, it's not totally clear (heh) what would be considered a "status ailment" irl as opposed to just a wound, but it doesn't matter because I can infinitely cast both Cure and Clear!
While getting the word out would be difficult, I could use these powers to become essentially a miracle doctor. Healing all the peoples. And, I'd do it for free, too! I'd probably run some sort of donation thing to help me stay afloat, and, like, you know, be able to get to the people who need healing, but I think this is pretty self explanatory.
I'm not sure how it would affect, like, dismemberment, or cancer, and there's a bunch of morality questions that pop up when I start being able to raise the dead, but overall, great!
The big catch with this one is I'm squeamish, but it'd be worth it. Probably.[/spoiler]
Answer 3: Ajna, Indivisible
[spoiler]Ajna has super strength, super speed, flight, and is borderline immortal, and that's all well and good, but the real selling point here is she can store people inside of her head. The people inside don't need to eat, or sleep, and they can see things through her eyes, and she can go inside of her own head, too. She can release the people in her head at any time, and can also pull them back in at will.
Is this technically kidnapping? Well, maybe. But we can sort out the morality of the situation later. I want to store people in my head.[/spoiler]
But that's all for now folks! Jambuhbye!
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Edited by ACROCANTHUS: 6/11/2025 6:45:57 PMA lot of the games I play are horror or use characters with equipment rather than powers, so I don't have many choices from what I know well. From the games I do know well, definitely my destiny warlock. I get superhuman strength, endless stamina, limited flight, rapid natural healing, insane pain resistance, and short range teleportation From being a warlock I get access to a lot of destructive abilities that I could probably use to found a demolition company with very little overhead and print money. Or I could use the healing abilities to, throw a grenade at someone that heals physical injuries, summon a temporary circle that heals physical injuries. Some of the utility I'd get is a grappling hook that can grapple through thin air. Limited invisibility. Temporarily walking between dimensions. Diving through the air from any height to avoid fall damage. And that's just the abilities I would get. I'd also get a ghost companion who is able to hack really well if I ever end up needing that, and could probably help me with any computation I need to perform and seems to act like a hands free telephone. I'd guess he can also play music for me as well. There's also equipment (based on your rules Id say it's fair for me to choose 1 set of armor of my own choice and 1 weapon of choice from each slot) which means I get a really cool looking set of armor and 3 weapons I'll probably never use outside of a shooting range, but would make a very neat display and just be fun to shoot. I'd also be able to resurrect after death letting me pursue reckless stunts I normally wouldn't because it's too dangerous. And you could spin immortality as bad, but honestly, it's one of the better immortality powers out there. You are able to crush ghosts in game, so if my ghost and I decide it's time for us to go, we can.