Two ideas for exotic class items:
1.) Make them craftable. Not in the way we have to hunt down red borders, but in a way we can get a random drop and undiscovered perks are unlocked for crafting. This would save us vault space by not having to store all 64 unique combinations per class and reduce the somewhat meaningless grind. (This could also be extended to future craftable weapons so that you aren’t grinding for red borders but instead for specific perk rolls)
2.) Add class items for the base subclasses. These would be locked to only solar, or only stasis, etc. They would have 8 generic exotic perks from their class, 4 subclass perks specific to their class, and 2 subclass perks from each of the other classes split between the 2 columns. For example, the Titan class item could have variants of HoIL, Wormgod Caress, Precious Scars, Stronghold, Citan’s Ramparts, Hazardous Propulsion, Severance Enclosure, and Armamentarium as its generic perks, while the Solar version gets Phoenix Cradle, Pyrogale Gauntlets, Loreley Splendor Helm, and Khepri’s Horn, as well as Young Ahamkara’s Spine and Ophidia Spathe from Hunters, and Wings of Sacred Dawn and Dawn Chorus from Warlocks
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Ignore the trolls saying no. Yes I agree these class items should be craftable because it will help with vault space, dual destiny is just tedious to farm now, and xur doesn’t always have the class items in rotation. Class items working for base classes would be nice but with bungie getting ready to nuke prismatic in the future i am not holding my breath.