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6/10/2025 2:03:13 PM
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+10 more base mobility for hunters? Huh!?

Bungie, if you're gonna give hunters an extra 10 mobility at base, then you need to give titans and extra resilience bump at base, and warlocks an extra bump to class ability at base. Or, just give all classes the same base mobility, health, and class. Just randomly giving hunters extra stats for no reason is so strange. I know someone is going to read this and say "BuT hUnTeRs ArE tHe MoBiLiTy ClAsS." And to that i say, but titans are the resilience class, and warlocks are the recovery class. Why do they not get an advantage in their respective identities? And just to be clear, I'm not advocating each class having an advantage at base. I'm advocating just making all the bases of mobility, resilience, and health being the same on all classes. You can't just level everything out and then just say "let's give hunters the advantage over every other class." Aren't hunters already the most played characters? Doesn't Bungie want to to encourage people to be drawn to all the characters as evenly as possible? I don't know. I just find it so strange when people play favorites

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  • Also, in terms of "favorites".... I can tell you I've never had a Titan on this acct and never will. It's a matter of principle. In pvp titan is the noob / crutch class. I've played titan on my nephews acct plenty over the years.....and while it's fine for him I'd never go there. Titan + hand cannon + shotty = king of crutch. Period. On hunter, I have to carry a TON of master worked legendary armor to work around exotics and the built in mobility nerf to the class.... ....on warlock, I've got one set plus a couple other legendary armor that work hrear with ALL exotics. Same goes for my nephews titan acct. It's far easier.....not even remotely close.....to max stats on warlock and titan. As hunter, your armor grind / build crafting is more involved.

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