All PvP is nowadays is your “casual” playlist is slightly less hardened SBMM.
So basically to play casual you play sweaty, and to play sweaty you play cheesy. That’s how bad the sandbox is right now in terms of balance, and I’m not talking ttks. The best loadouts are the cheesiest and easiest to use. Shouldn’t be a thing. On Xbox at least Redrix and other lightweight pulses are incredibly imbalanced. Bungie needs to relearn how to properly balance a PvP sandbox because I think they have forgotten.
You must balance things with a handful of criteria:
Range
TTK
Ease of Use
Required Accuracy
For example: High Impact Pulses
Medium range
Extremely fast TTK
Fairly difficult to use well
High accuracy required (6 headshots)
That is a balanced archetype. Now here’s another example, tell me if you see the issue.
Redrix Estoc
Short(Hip-fire)-Medium-Long range
Competitive TTK (plus dmg bonus perks)
Very easy to use
Medium accuracy required
The first step to balancing the sandbox is to properly set up the distances with the weapon types and then with the archetypes following. D1 did this much better, each weapon type had a range that you had to take into account, you couldn’t just ignore it and use a hand cannon from across the map. Ideally the sandbox for primaries should be like this:
(Using the “basic” variant of each as base: 140 HC, 600 Auto, 180 Scout, 390 Pulse, 900 SMG, 300 Sidearm, Adaptive Bow)
Ranges: (min at 0, max at 100 range stat)
HC: short-medium (10-30m)
Auto: short-medium (5-25m)
Scout: medium-long (20-40m)
Pulse: medium (15-35m)
SMG: short (5-15m)
Sidearm: short/medium (8-18m)
Bow: medium-long (25-50)m
TTKs:
HC: competitive
Auto: slightly less than HC competitive
Scout: less than HC competitive
Pulse: slightly less than HC competitive
SMG: competitive
Sidearm: slightly less than SMG competitive
Bow: less than HC competitive
Ease of Use:
HC: low
Auto: high
Scout: medium
Pulse: medium-high
SMG: low
Sidearm: medium
Bow: low
Accuracy required:
HC: high
Auto: low
Scout: high
Pulse: medium
SMG: medium
Sidearm: high
Bow: very high
Due to the archetype’s ideology these would change accordingly; however, we have got to get this stuff sorted out if PvP is ever going to become anything more than a joke.
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Why would sidearms have more range than an smg? Are your ranges preference or based on something?