Bungie, if you're gonna give hunters an extra 10 mobility at base, then you need to give titans and extra resilience bump at base, and warlocks an extra bump to class ability at base. Or, just give all classes the same base mobility, health, and class.
Just randomly giving hunters extra stats for no reason is so strange.
I know someone is going to read this and say "BuT hUnTeRs ArE tHe MoBiLiTy ClAsS." And to that i say, but titans are the resilience class, and warlocks are the recovery class. Why do they not get an advantage in their respective identities? And just to be clear, I'm not advocating each class having an advantage at base. I'm advocating just making all the bases of mobility, resilience, and health being the same on all classes.
You can't just level everything out and then just say "let's give hunters the advantage over every other class." Aren't hunters already the most played characters? Doesn't Bungie want to to encourage people to be drawn to all the characters as evenly as possible?
I don't know. I just find it so strange when people play favorites
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7 Replies[quote]Bungie, if you're gonna give hunters an extra 10 mobility at base, then you need to give titans and extra resilience bump at base, and warlocks an extra bump to class ability at base. Or, just give all classes the same base mobility, health, and class. [/quote] A few thoughts: • Granting Titans a bump to Resilience doesn’t really make sense because (per the latest TWID) all three Classes will have the equivalent of 100 by default, which seems like plenty as most players don’t even bother to max out this stat under the current system. • Your suggestion to give Warlocks a bonus to the Class stat is a clear outlier compared to giving Titans more Resilience and Hunters more Mobility as the Class stat, being one of the six [i]featured stats[/i] (for lack of a better term) under the updated system, will grant additional functionality past 100 points and such a boost to the stat would allow Warlocks to reach this bonus more easily. A more balanced approach would be to grant Warlocks a bonus to Recovery (the third of the stats not being brought forward into the new system) which is being set to “around what 60 once was” for all three Classes. • A fairly compelling argument has been made that because Titans and Warlocks each already have intrinsic bonuses to their Classes, with Titans’ bonus to uncharged Melee damage and Warlocks’ increased uncharged Melee range, the decision to give Hunters slightly improved Mobility actually brings them up to parity with the other two Classes. (΄◉◞౪◟◉`)