Full disclosure.
In Destiny 1, players had unlimited revives aside from "enrage" mechanic on base difficulty. Hard modes had none.
Much more accessible as it facilitated learning the experience.
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#destiny2
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I do somewhat agree. For me, Leviathan felt fine and was basically built around rez tokens so it was fine with that inclusion. However, looking at current raids like the returned D1 raids and some of the terrible changes they made or Salvation's Edge, those were seemingly not built with the rez tokens in mind. Hell, it feels like they don't think about their own systems in the game. Just look at Well right now. Game's balanced around Forsaken Well, and yet Bungie nerfs, and nerfs, and nerfs, yet they made the game to the point Well is forced onto Warlocks 90% of the time. On top of that, there is the fact you are forced to wipe if you don't revive people. That shouldn't be a forced system. If the players think they need to reset, let them. I mean the timer doesn't even reset when you revive someone so if you get really unlucky, one more death and it is an instant wipe.