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6/9/2025 6:54:09 PM
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Revive tokens don't belong in a base difficulty raid. Upvote to agree

Full disclosure. In Destiny 1, players had unlimited revives aside from "enrage" mechanic on base difficulty. Hard modes had none. Much more accessible as it facilitated learning the experience.
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  • This single change has hurt raiding more than it helped. I understand WHY they THOUGHT it would work, but it's backfired pretty badly to the point that I know plenty of people who used to love raiding and now feel ostracized because they get yelled at for their lack of ability and survivability. With infinite revives you used to be and to take people that struggle and they could at least SEE it and experience it and work towards getting better. Now the punishment is too high for them and any team that they get on.

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    • I do somewhat agree. For me, Leviathan felt fine and was basically built around rez tokens so it was fine with that inclusion. However, looking at current raids like the returned D1 raids and some of the terrible changes they made or Salvation's Edge, those were seemingly not built with the rez tokens in mind. Hell, it feels like they don't think about their own systems in the game. Just look at Well right now. Game's balanced around Forsaken Well, and yet Bungie nerfs, and nerfs, and nerfs, yet they made the game to the point Well is forced onto Warlocks 90% of the time. On top of that, there is the fact you are forced to wipe if you don't revive people. That shouldn't be a forced system. If the players think they need to reset, let them. I mean the timer doesn't even reset when you revive someone so if you get really unlucky, one more death and it is an instant wipe.

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    • Aggreed

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    • I agree. In D1 I did normal mode raids to learn and once/if I felt capable I’d try hard mode. Without that option in D2 I’ve only completed a raid a handful of times at most.

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      • This is what killed my D1 raid group going into D2 and its raids. It has been a long time and yet they still will not remove them and in fact have added them to certain activities outside of raids. They are so creatively bankrupt that they cannot come up with anything else other than a token res/ wipe mechanic to punish players who struggle with endgame content as well as those who are good and have to carry said strugglers.

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          Agreed, i wouldnt be opposed to normal raids returning to 30 second revive timers

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        • I have been saying this since D2 launched. I suggested multiple solutions to this, but as -blam!--ing usual I was shouted down by people who had significantly worse raid stats than me in both games at the time. Seems like nothing changes in these forums. I sincerely hope these elitist p ricks get a FAFO moment as Bungie spectacularly fails with this DLC’s sales and engagement numbers. Casual players are the bead and butter of Destiny and have been for years. Pushing them away again will be a mistake they may not be able to rectify in time before this game and Bungie themselves collapses. I’m going to be here with 🥤 🍿 either way.

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            TheLastBlackKnight
            TheLastBlackKnight

            check my clan description please. - old

            Way too many people want handouts because they refuse to do the bare minimum. This game is so incredibly easy, even for me whose hands straight up don’t listen to me. There’s very very little content in this game that requires you to actually be even halfway decent at the game.

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          • A lot of people seem to think this is a problem for casual players. Uhh hot take, the casual player isn't engaging in this kind of endgame content.

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          • 1
            I do sherpas often, as well as just raid in general, and I'm going to have to respectfully state that you and I are of differing opinions on this topic. Regardless, still appreciate you sharing your opinion. Eyes up.

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          • [quote]Full disclosure. In Destiny 1, players had unlimited revives aside from "enrage" mechanic on base difficulty. Hard modes had none. Much more accessible as it facilitated learning the experience.[/quote] That was then. This is now. If people can't do it, that's on them. I'm terrible at this game and I still manage, so if you can't then raiding might not be for you.

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          • You can still learn while playing your life. Wipes happen. If someone is doing a teaching run than they need to exercise patience & not flip out over someone who doesnt know what to do dying.

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            • Well, bungie could add back the 30 sec revive timer from D1 instead of using revive tokens. However, people don't seem to remember how lethal 30 secs of downtime was. The only class that could circumvent this was Fire Born Warlocks aka self res. I personally think revive tokens are more noob friendly. That's just me though. Oh, remember perma death on hard mod, you want perma death instead? Death during raids should always heavily punish the player/team for bad gameplay and poor gear choice/loadout choice. Also, a lot of people in this community seem to forget that it's ok to fail. You don't get better unless you fail first. Failure is the path to success. The biggest issue with most D2 players is they don't learn from their mistakes, they just making the same ones over and over again. However, if you actually learn and are persistent, good things come to those who wait. Patience is a virtue. Most people have forgotten that though.

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            • Edited by RunicZephyr: 6/9/2025 9:38:51 PM
              Rather than unlimited it should be 2-3 per person if you want it to be easy

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