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Destiny 2

Discuss all things Destiny 2.
Edited by iCoNiC FeArZ: 6/9/2025 10:12:56 AM
37

Is playing the next expansion worth it for long time players?

Yes

49

No

202

Maybe

65

I honestly haven’t really touched this game since the beginning of May. Been playing other games that I missed out on. Idk. I feel like everything I worked for with my stats is just going down the drain. Now we are resetting power levels. AGAIN. Edit - I already pre-ordered but I’ve been seeing a lot people stating online of how much the new system blows. They just do not like the new system regarding how stats are distributed and used.

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  • Edited by Ogma: Destroyer of Worlds: 6/9/2025 6:56:04 PM
    It doesn’t seem like it will be for me. I’m playing the wait and see game, but also have no expectations. The majority of how they facilitated permanent build crafting opportunities from the WQ-TFS era is coming to a halt. It’s already started with the loss of meaningful bad luck protection and targeting agency via crafting. The continued support through additions to subs was amazing. We saw the continued introduction of new aspects, new abilities, new supers, even new subclasses, every expansion/season. Now instead of continuing with that trend, we are seeing temporary destination gimmick abilities instead, with nothing new at all for any subs. How enough people thought that was a good idea, that spending time and resources on temporary instead of new permanent additions to subs was a good idea, is beyond me. A major criticism of the seasonal model became one about temporary throwaway activities. Now we’re seeing that with abilities? Why? Again, who thought that was a good idea? We’re also seeing this “soft sunsetting” of gear as it’s being called. I don’t play games like Diablo largely for that reason. I played Destiny because it DIDN’T do any kind of resets like that. They did a big reset once and it was VERY poorly received. Why do anything even remotely similar again? Temporary buffs for gear that get upgraded with a new temporary resource. I thought we agreed that temporary stuff was a problem? I agree that armor needed something to make drops worth chasing again, but the reason for chasing should be the set bonuses, not because of temporary buffs. The burning to the ground of crafting instead of balancing and expanding upon it in meaningful ways was already a huge red flag for me. Revenant/Heresy is the first time I didn’t complete content that I paid for and that was because the weapon chase became SO rigid and boring again and I lost the ability to earn on demand experimentation. This is the first time I have uninstalled the game and I am passing on EoF as it stands now. The story will probably be cool but the gameplay looks and sounds tedious and uninspired. It’s like they decided to deal with apathy and burnout in the most artificial and least compelling ways imaginable.

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