For those of you who don't know, Gambler's Dodge no longer refunds a melee charge, it gives you melee energy based on your Melee stat, which means that in order to get the same effectiveness from it that you do now, you'll need to waste 70 points into Strength! And for those of you biased Titan and Warlock mains, who don't know how to love one class without irrationally hating the other 2, just imagine if Healing Rift didn't heal you anymore unless you had 70 points in Health, or Barricade crumpled like tissue paper without 70 Health. That's what's being done to Hunters. Also, it's not just Hunters. Bonk hammer is getting the same treatment. If you want your hammer refunded when you pick it up, guess what? You need to dump 70 points into Strength just to get the same effect you do now for free. These changes are attrocious. One will ruin a lot of builds on Solar Titan, and the other will ruin the entire Hunter class.
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Yeah, I feel like the negative incentive really doesn't need to be there on the full refund abilities. I think the positive of increasing effects over 100 stat was already enough to make people consider building into melee And then for a couple Hunter builds requiring investment into both Class and Melee just to function how they already have for years seems shortsighted Lots of baffling sandbox decisions in EoF