Raids:
* Vog, Mythoclast, fusion
* Crota, Necro, AR
* King's fall, Touch of Malice, scout
* Wrath of the machine, Outbreak, pulse
* The leviathan raids, Acrius, shotgun
* Last wish, 1k, fusion
* Scourge of the past, anarchy, heavy GL
* Crown of sorrow, tarrabah, smg
* Garden, Divinity, trace rifles
* Deep stone, eyes of tomorrow, rocket launcher
* Vow of the disciple, Collective obligation, pulse
* Root of nightmares, conditional finality, shotgun
* Salvations edge, Euphony, linear fusion
Dungeons:
* Shattered throne, wish Ender, bow
* Pit of heresy, xenophage, lmg
* Prophecy, technically count Ruinous Effigy, trace rifles
* Grasp of avarice, gjallarhorn, rocket launcher
* Duality, heart shadow, sword
* Spire, Hierarchy, bow
* Ghosts of the deep, navigator, trace rifles
* Warlord's Ruin, buried bloodlines, sidearm
* Vespers host, Ice breaker, sniper
* Sundered Doctrine, finality's auger, linear fusion
Weapon counts:
* 2 fusions
* 1 AR
* 1 scout
* 2 pulse rifles
* 2 shotguns
* 1 (heavy) GL
* 1 SMG
* 2, technically 3 trace rifles
* 2 rocket launchers
* 2 linear fusions
* 1 sidearm
* 2 bows
* 1 sword
* 1 sniper
So among weapon types that have yet to get exotics from raids or dungeons:
* Hand cannons
* Regular GLs
* Glaives
And I know we're finally getting a new exotic hand cannon since like season 12 or so, but if not the upcoming raid, let the next raid/ dungeon exotic be a hand cannon. No good reason I can think of at least that the newer weapon types should get one first.
English
#destiny2
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Edited by Guardian,Archon Of Light: 6/9/2025 12:26:55 PMYou forgot one Scourge Of The Past,Anarchy,GL