The game is becoming more difficult year after year and I think Bungie is losing players because of it. We don't hear from them, because they are gone, they just leave.
I think things have steered to much towards movement, making it so that players must zip around everywhere to survive. Which is a little harder to do on controller(console) than mouse and keyboard.
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I just deleted my other thoughts on this because I don't feel like listening to elitist comments. I was merely expressing my opinion that this game is leaning towards being too sweaty for casual gaming. I think a lot of us don't really care about raids, dungeons, and exotic missions. They are not worth the time and effort.
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Raiding used to be fun because you could grab a few buds and they didn't all have to be top tier to run it with you. In their mission to make "casuals feel like they participated" with forced revive tokens only ostracized the casuals even more. Every death could be a run killer instead of a momentary frustration. The animosity towards each other in endgame has never been higher. Dungeons used to be fun because they were fun and relatively simple as a trio, and had some challenge as a solo. Boss health wasn't anywhere near what it is now. Exotic missions used to be fun because they were spontaneous, came out of nowhere, lit a fire under the community for a week or two, and then you were satisfied and moved on. You didn't have to spend week after week running the same seasonally expected mission for little upgrades. You could experience it as it was meant to be, a one off, for one amazing piece of gear.