The comparisons are so wildly contrasting.
One’s time gated to all hell, sucking the fun out of it - the other was very well paced.
One has desire-able loot for the following year, that’ll even get a sweet buff update once the next year starts - the other has gear that’s being made obsolete on day 1 of the next release.
One had tons of aspirational cosmetic and fun rewards on top of high end drops from the encounters original loot pool - the other a single item.
One seems to be a momentary forgettable experience - the other prepped you for the following expansion and left a memorable impression.
The concept for a Dungeon equivalent to Pantheon was an awesome idea, but it needs a lot more time in the oven to compete.
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Edited by Kenny: 6/9/2025 4:50:59 PMBungle could just copy the Into The Light template. 3 new Onslaught maps + Dungeon version of Pantheon (not whole dungeons) with added explorer mode for new players. That would be perfect.
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Yeah, I can generally agree with this. The timing of RotN is crazy... do bungie even want us to play the game?? E.g. why bother doing anything this week, when it's loot week next week? Why bother doing anything at all until it's all available and lootapolooza is going on? Why farm any of this stuff if they're only going to be end game picks for about 5 more weeks (void shotty with 1.2.P and TB might be the exception). I do think RotN is set up for how the portal will work though.
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rite of the nine should've been boss fights only instead of doing the whole dungeon with silly modifiers and annoying mechanical changes
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Good activity for into the light. Bad activity for into the dark (‘cos Sony’s going to turn all the lights off).
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Because pantheon was a selection of boss fights. Not the whole raids. And it was released every week with another encounter and harder difficulty and modifiers. And new mechanics (double rhulk !) Making it a fun boss rush. Rite of the nine is just...do the whole dungeon in contest mode, includîg the tedious boring parts. As an example ghost of the deep without the 1st encounter and the dumb under water areas would have been liked. Just simmunah an echtar would have been enough. They could have added more dungeon fights into the mix.... Pit of heresy final boss, shattered throne vorgoth or final boss etc... All of it with contest/ updated mechanics. It should have been the EXACT same thing as pantheon, but with dungeon encounters... But nah...their plan was just 3 dungeons with 3 frikin weeks between each. Fun fun fun.
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The worst part about it for me is that the time gating is even worse. At least with Pantheon the next version of the activity was added on top of the previous rather than fully replacing it. With Rite of the Nine you don’t have that luxury. I couldn’t play during the couple weeks with Ghosts of the Deep until literally the last minute, so I have to wait for it to come back to try and finish up the triumphs and quests for that one.
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RotN is pretty bad. Lame dungeons, lame weapons and whatever this storytelling (these useless videos we get without voice) should be. It's not even Into the Light from wish... it's an ugly abomination
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yes and no, on the fun part pantheon was better, but no real rewards outside the emblems, rotn on other hands is little less fun but with far better rewards for the loot, kinda sad they did not make all guns worth
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"Kaks toisissaan roikkuvaa miestä" t: K.Päivinen
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Patheon was over delivery. You think bungie would do that twice in a row? If you really think bungie was going to do another Into the Light quality event, I'm sorry but you are the biggest bozo ever. It's common sense to me that they wouldn't.
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Pantheon was an activity in the into the light event was it Not?