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Destiny 2

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6/5/2025 8:18:24 PM
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So, that I get that right. Hunters get more benefits with the new stats?

I just read the TWAB (I refuse to call it the TWID)... And it is mentioned that the old stats Mobility/Resilience/Recovery are being changed to fixed values. Which I generally support. However, why do Hunters get 40 Mobility as a fixed stat, with Titans and Warlocks only getting 30. But every class has the same fixed Resilience and Recovery values? Excuse me but where is the class fantasy there? Hunters are still supposed to be the glass-cannon DD, Warlocks the supporter/healer and Titans the Tanks. Why do Titans not have 100 resilience as fixed stat with Warlocks and Hunters being fixed at 90? Why do Warlocks not have 60 recovery as fixed stat with Hunters and Titans being fixed at 50? I just don't get it. Why are Hunters always getting the preference even in data on reworks?

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  • To be fair it’s not like Bungie hasn’t done stuff like this before. Warlocks up until around 30th anniversary had more base melee range than the other classes. No one else even had any clear builtin passives back then except them. Titans currently do more base melee damage. Hunters are now being given a higher base mobility. Now in my opinion I would say give Warlocks something too (now, rather later) just so that each class has some kind of passive. However I will say that no one seemed to have any issues when Titans got a buff to their base melee damage.

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