Never thought I'd actually see Bungie say "Yeah we love Hunters so they get bonus mobility" but all other stats on other classes remain the same across the board.
No benefit to Titans
No benefit to Warlocks
What are Warlocks supposed to be again?
What are Titans supposed to be again?
The class fantasy was/has been killed by Bungie.
Warlocks were supposed to be the healers.
Bungie nerfs what Warlocks were to the ground. No stat bonus to anything.
Titans were supposed to be the tanks.
Bungie nerfs all the tank elements from Titans and now in Edge Of Fate they get no bonus to any stat.
So what's the point in not playing a Hunter really now?
They now got PvP advantage with higher base mobility. it may be only 10 points but that can still make a difference.
Come on now Bungie. 1 step forward multiple steps back.
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1 ReplyTitans have more melee damage, warlocks have more melee range, both can move faster than hunters thanks to their jump abilities, both have better air superiority potential, both have better survivability, and consider the fact most if not all hunter mains play with probably 80-90 mobility, the dump stat for warlocks and titans. All while everyone's resilience is set at T10 now, recovery at T6, and mobility nerfed to 30. Hunters are the only class that's getting a nerf to their main stat with this stat rework since the health stat is basically replacing recovery and to an extent; resilience. Why *shouldn't* hunters move faster when their only real advantage otherwise is invisibility? What should hunters have gotten instead for having their main stat nerfed HARD while everyone else's either got buffed (resilience) or set at a reasonable if not good number for all content (recovery/ health) with more potential available? Because I'd say the only other acceptable alternative would be for hunters to automatically have the benefit of +50 to the weapon stat without the stat actually being that high, giving hunters more damage potential in exchange for speed/ still lacking the same survivability.