With the removal of Mobility, Resilience & Recovery all being removed and each being set down to a base 30 behind the scenes I can't help wonder why they didn't give each class a higher value to each one to add more identity?
The examples being Hunters Mobility stat is set to 80 instead along with Titans Resilience and Warlocks Recovery emphasising the difference between them even if the stats are no longer adjustable.
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You are a little off, on how it works, at least in my understanding from what they said. “Mobility is fixed to what 30 once was for Titans and Warlocks, and 40 for Hunters. Additionally, there are new leg armor mods to adjust this higher. Resilience is fixed to what 100 once was. Recovery is fixed to around what 60 once was.” So Titans and Warlock base mobility is 30 and Hunters are 40. All classes have leg/ armor mods they can use to increase this. Could also have exotic armor or armor set perks that can help as well. All will start at base 100 resilience. Recovery fixed to around 60. You seem off on the numbers you provided, unsure where you got that information from. Along with the above numbers: Titans and Warlock will have longer overshield when using class abilities. 10 seconds vs 5 for Hunter. So there’s some identity to the classes. A little more mobility but less shields vs less mobility but more shields.