In the new expansion all the current stats are changed which I'm fine with, but why do hunters get a buff to mobility over other classes when it seems warlocks and titans don't have an inherent buff? It could be anything like titans are equivalent to 10 resilience now while others are 9, warlocks same for health recovery instead of 7 equivalent its 8. This confuses me and makes Hunters a little better in pvp by default in neutral game. Though I guess the other 2 might be more powerful than a mobility buff.
Edit: I forgot about Titan bonus melee damage, then the only problem is warlock needs something.
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as stupid as this whole thing is the difference between t3/4 mob is nowhere near as major as a resil/recov difference, esp with the weapons stat existing now (not to mention its counterable through the mod/lightweights)