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6/6/2025 12:24:29 AM
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Hunters get better stats than other classes?

Never thought I'd actually see Bungie say "Yeah we love Hunters so they get bonus mobility" but all other stats on other classes remain the same across the board. No benefit to Titans No benefit to Warlocks What are Warlocks supposed to be again? What are Titans supposed to be again? The class fantasy was/has been killed by Bungie. Warlocks were supposed to be the healers. Bungie nerfs what Warlocks were to the ground. No stat bonus to anything. Titans were supposed to be the tanks. Bungie nerfs all the tank elements from Titans and now in Edge Of Fate they get no bonus to any stat. So what's the point in not playing a Hunter really now? They now got PvP advantage with higher base mobility. it may be only 10 points but that can still make a difference. Come on now Bungie. 1 step forward multiple steps back.

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  • Bungie: "Titans will always win the melee battle, even if the other player lands the last blow". You: "waaaa, you love hunters, waaaa".

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  • Who are you talking to? Both warlocks, and titans, especially titans, do insane damage, compared to hunters, there is absolutely no comparison, I am not talking about prismatic hunters by the way, prismatic hunter is "viable". All I get is disdain, for wanting to play as a single element hunter, you got too much super cool stuff going on, you don't get to complain, shoo! lol.

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  • It should be the same on all 3 classes. I’m not understanding why it’s different.

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  • This is just proof bungie caters to hunter mains because they spend real money on eververse skins and cosmetics.

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    1 Reply
    • Hunters have always been Bungie's favourites. Probably their kids play Hunters.

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      • Of course you’re gonna complain about a 0.17 m/s stafe speed differential. 0.17. What a joke.

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      • I told you...the hunter conspiracy was real...

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      • @Summertime RS So what's new friend? Been the same since the birth of Destiny. Why else are there more hunters than warlocks and titans combined? Sad but true.

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      • 1
        MPgamer1220
        MPgamer1220

        Looking to adopt a cosmic cat from Xur! - old

        Just give everybody 70 mobility 😁

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      • Yes. Because we're better. Better people, better players, better lovers, better gamers. Hunters are just superior, so we get better stats.

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      • agreed warlocks need something, maybe 10% more ability regen? hunters need to buff that mobility to 10% more insted of 3.4 precent more (40) titans already have more melee damage like 10% more.

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      • Y'all still complaining about Hunters? [spoiler] 😂 😂 [/spoiler] Comical..

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      • Edited by WAR: 6/6/2025 9:03:48 AM
        1
        Hunters are the most broken character in the game AKA easy mode also known as the Karens of the destiny community they always cry about the other two characters and how they should be nerfed, but then when it happens to them here Comes the endless Water Works🤣🤣🤣🤣🤣🤣

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        • Almost like mobility being the least invested stat for titans and warlocks in PvP for 8 years meaning they could easily hit high resilience and high recovery at no cost to their builds.

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        • As a warlock main i just don't care anymore lol. We been left behind for a while now so i think most of us are just used to it. 🤣

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          • Titans have bonus base melee damage, which is much better than 10 mobility

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          • Let me guess .. You are a titan main . 😂😂😂

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          • Edited by Sylok, The Defiled!: 6/6/2025 1:21:35 PM
            Warlocks need Blink to have a 0 second cooldown in PvE We literally have nothing Warlocks have NO Passive We kept losing our iconic identity year after year. Blink is the only thing we have that they could buff to fulfill the Space Magic Fantasy that we're supposed to have.

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          • Edited by Chunk: 6/6/2025 10:53:00 PM
            All this over 10 mobility points? Do Titans and Warlocks not benefit for overall speed skating from lower mobility? Pretty sure if the base mobility for all 3 characters was 100 some Titans and Warlocks would be complaining. Try not to focus on a slight buff in straffe speed because if that's your focus you have a bigger fight on your hands with mnk versus controller straffe speed Try to focus on the fact that Hunters jumps are not as high as warlocks and Titans and at 3 mobility they can't reach the higher places that Titans and Warlocks can.. And if you really want everybody to have the same mobility, then they all should have the same momentum speed, Because Hunters are the slowest character even when Hunters had 100 mobility and stompies they were slower than the Warlocks and Titans with 20 mobility and no movement exotic in a race..

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          • Are we now just conveniently forgetting that Bungie buffed Titans to have higher base melee damage not too long ago?

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          • Titans have more melee damage, warlocks have more melee range, both can move faster than hunters thanks to their jump abilities, both have better air superiority potential, both have better survivability, and consider the fact most if not all hunter mains play with probably 80-90 mobility, the dump stat for warlocks and titans. All while everyone's resilience is set at T10 now, recovery at T6, and mobility nerfed to 30. Hunters are the only class that's getting a nerf to their main stat with this stat rework since the health stat is basically replacing recovery and to an extent; resilience. Why *shouldn't* hunters move faster when their only real advantage otherwise is invisibility? What should hunters have gotten instead for having their main stat nerfed HARD while everyone else's either got buffed (resilience) or set at a reasonable if not good number for all content (recovery/ health) with more potential available? Because I'd say the only other acceptable alternative would be for hunters to automatically have the benefit of +50 to the weapon stat without the stat actually being that high, giving hunters more damage potential in exchange for speed/ still lacking the same survivability.

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            • Titans, at base, have a stronger melee, and warlocks have a higher ranged melee. So no, the stats were not the same across the board.

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            • What are you talking about? Everyone gets the "subclass" stat. Now it is equal to everyone

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              • Titans have been dealing more base melee damage than everyone else for a long time. Hunters getting 10 more base mobility only leaves Warlocks with nothing (they used to have extra melee range, but Bungie's crappy melee hit detection kept getting in the way so they removed it with zero compensation). Hunters are already the most popular PvP class because they're the most straightforward and familiar (they haven't been the best in a very long time). 10 more Mobility isn't going to shift anything especially because the difference between 90 and 100 Mobility is so small as to be meaningless and it will take filling every leg mod slot with Mobility boosts to even get to that point.

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              • Warlock and Titan are far superior for PVE so not sure what you’re whinging about. Chaos reach and Thundercrash doesn’t even compare slightly to Golden Gun or other Hunter supers in DPS. Hunters are generally easier to play in PVP but other classes are easily playable. Most of the top PVP players play Warlock and Titan

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              • They are most likely testing this new idea of theirs. Bosting the class with the least usable stat, first is the safest way to go about it. I mean what if they boosted Resilience on Titans only ? Then the posts would be about how unfair it is that only Titans gets this buff.

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