With the mobility stat being deprecated in EoF, all classes will have the old (current) mobility stat baked into each class, with Titans and Warlocks getting 30 base mobility, and Hunters get 40 base mobility. Makes sense that hunters get more mobility due to class identity. However, that would be considered a class intrinsic at that point given that Hunters will be able to "move faster and jump higher" naturally. And while many of you will argue that "10 more mobility isn't a big difference" "stop crying" or "who cares", if that's the case then there shouldn't be a problem giving all the classes an intrinsic based off their respective class identity, right? It would be so fitting for Warlocks to receive an intrinsic such as "increased recovery rate and shorter shield recharge delay" and Titans receiving "increased resilience" to compensate for the Hunter mobility outlier. Just a thought. (:
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I'm guessing it's because hunter jumps need at least 40 mobility to clear most jumping puzzles.
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Are people really freaking out over 10 mobility Like really
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Warlocks need Blink to have a 0 second cooldown in PvE We literally have nothing Warlocks have NO Passive We kept losing our iconic identity Blink is the only thing we have that they could buff to fulfill the Space Magic Fantasy that we're supposed to have.
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Edited by Olórin: 6/6/2025 7:53:56 PMWait Hunters get an intrinsic but other classes don't? I haven't been following the upcoming changes because the following DLC doesn't actually intrigue me but this just makes me a little confused. Why would they do that for Hunters but not do anything for Warlocks or Titans intrinsically?
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Edited by Chunk: 6/6/2025 10:57:37 PMDon't Titans and Warlocks benefit from having lower mobility for skating?? So yeah I agree let them all have the same mobility stat but then they should all be the same speed momentum wise. Because when Hunters were 100 mobility even with stompies they were still slower than the Warlocks and Titans at 20 mobility and no movement exotic in a race..
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Edited by Dev: 6/6/2025 2:30:51 AMI don't mean to be rude, but I seriously don't understand the big deal here. I'm a warlock main, and I am perfectly happy with how the stat changes are. Mobility is such a minor stat anyway, with an extra 10 providing very little. We already get 100 resil, and an extra 10 for recov provides slightly faster healing. I just don't see what's wrong here.
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i think titans have more melee damage like 10% more, hunters 10 more mobility (3.4 precent or something faster), what benefit does warlocks have?
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The problem with your idea is that it literally is what bungie is trying to move away from. Health pools being class dependant. It feels like a lottery whether or not your kill perk will work the same in crucible. It feels like a lottery that if you want to be effective as a hunter in pve, you would have to cut in stats by a marginal amount but take a hit. Hence its now all universal. Hunters having 10 more mobility....really? What's that going to do in pve?
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Hold this L slow poke.
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On its face, I don’t see an issue with this idea. But there maybe angles we don’t know about.
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god forbid the speed class be a little faster than the others (warlocks are still faster anyways, and dont titans have better base melee damage?)
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Oh no... We can strafe slightly faster than you!
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Don’t they already? Titans have more melee damage and warlocks have more melee range? Not 100% on the warlock one.
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Titans have higher melee damage than any other class.
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Titans were given higher base melee damage not too long ago. Is everyone just choosing to forget this?
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Titans already do more melee damage than the other classes, so it's really only the Warlocks getting left out in the cold with this update. I would just propose they have slightly higher base recovery to replicate their tendency to max it out for Rift cooldown. In the change, they stated that base recovery values are comparable to what 60 recov was before, so maybe give them 70 as a base instead. Though honestly, the real problem with the "mobility baseline" isn't that Hunters get 10 more of it, but that they're making people use leg mods to get any appreciable strafe movement back (and with diminishing returns, no less).
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They already increased base melee damage for Titans. While useless as hell, it’s something.
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Man phck those yoga pants wearing flute players.
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[quote]With the mobility stat being deprecated in EoF, all classes will have the old (current) mobility stat baked into each class, with Titans and Warlocks getting 30 base mobility, and Hunters get 40 base mobility. Makes sense that hunters get more mobility due to class identity. However, that would be considered a class intrinsic at that point given that Hunters will be able to "move faster and jump higher" naturally. And while many of you will argue that "10 more mobility isn't a big difference" "stop crying" or "who cares", if that's the case then there shouldn't be a problem giving all the classes an intrinsic based off their respective class identity, right? It would be so fitting for Warlocks to receive an intrinsic such as "increased recovery rate and shorter shield recharge delay" and Titans receiving "increased resilience" to compensate for the Hunter mobility outlier. Just a thought. (:[/quote] Fully on board. I also like how strand warlock has intrinsic threadling perching. More subclass stuff like that would be great. Imagine if every subclass had a passive ability or perk. Imagine if solar hunter passively gained more damage from radiant. Void titan passively had more damage resistance. Void warlock would passively heal when dealing damage. That sort of stuff.
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It's such a weird choice to exclusively give one class more of a stat baked into them than the others. Why can't all three classes have the same amount? It just doesn't seem fair to me. And on top of that, we're still expected to build into it even though it's no longer a stat we can see. Why was resilience set to 100 while recovery and mobility were set to 60 and 30 (or 40 for hunters)? No matter what amount of resilience you like to run, you're going to feel just as tough if not tougher. But if you currently run more than 60 recovery, you're going to wait longer to start healing and heal slower. And if you currently run more than 30 mobility on warlock and titan and 40 mobility on hunter, you're going to walk slower and not jump as high unless you spend your leg mod slots on it. If we're getting rid of these stats, why not just set them all to 100 for everyone? This whole thing just really frustrates me bc resilience, recovery, and mobility were the stats I liked to focus on most. To me, they had much more impact on how the game felt than strength, discipline, and intellect ever did. Sure, those stats affect how quickly my offensive abilities recharge, but that doesn't affect how much damage I can take. Nor how long it takes me to heal from that damage. And definitely not how high I can jump or how quickly I can get out of the way to avoid damage.
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It’s possible they already do 🤷🏻♂️ we don’t know a lot of stuff still.
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Titans already have bonus melee dam.... Yeah titans need an intrinsic too.
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Its a balance. The hunter class ability provides an over-shield for only 5 seconds. The rift & barricade have over-shield for 10 seconds. This is how the classes were meant to be, Hunters are squishy but quick & evasive. Warlocks & Titans are able to plant in one spot & take more damage while also dealing damage. Hunters dont deal any damage when they're dodging (AKA running way).