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Destiny 2

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6/5/2025 1:45:58 PM
9

Equivalent of tier 10 mobility is a must in Edge of Fate

I've been noticing there's no more mobility stat in the upcoming Edge of Fate expansion. If Bungie wants to make one less thing for players to complain about, they should crank up movement to be the equivalent of tier 10 mobility. I'm a little weird because I run tier 10 MOB on titan (specifically in crucible not in pve) and that's mainly because I'm a controller player. In crucible on controller, anything below tier 7 MOB feels like moving through sludge. Just ask Cammy Cakes, he runs 10 mobility on his controller titan for this reason. On PC, it's different because you get full movement speed instantly on button push. But there's a little drag on controller, even with dead zones adjusted. Also, sometimes I need high MOB in pve for the jumping puzzles. Bungie please don't take away the movement that I've gotten used to since the beginning of the game. Raising mobility to tier 10 would overall make the current low mobility players happy, but lowering it would be very off-putting to high mobility players, and since the majority of players are hunter mains anyway, it would only make sense to max it out to make the majority of players happy. That being said, Please give all classes the same movement! If you don't, the crucible could be plagued with an over population of hunters, and we don't want over population with any of the classes for balance sake.

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  • There will be Mobility it just will be named Weapons. That will control reloading and damage and a couple other things related to weapons. Recovery will be renewed to: Class. That will affect all class abilities. If a hunter wants to dodge more, they will want to build into the Class stat once EoF comes out. Same with Warlock using rift or Titans using barricades. Hunters will have a baseline of “Mobility” set at 40 and the other two I believe at 30. With leg armor mods to in crease that. This will, in obviously without trying it yet, IMO make build-crafting both more fair and give more options. All classes will want to build into the new Class stat. Compared to now, where each has their own class stats. Then needing to split it up even more if you want higher resilience or recovery. Then each class will have to pick the other stats to focus on, depending on what play-style someone wants to use.

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