I've been noticing there's no more mobility stat in the upcoming Edge of Fate expansion. If Bungie wants to make one less thing for players to complain about, they should crank up movement to be the equivalent of tier 10 mobility.
I'm a little weird because I run tier 10 MOB on titan (specifically in crucible not in pve) and that's mainly because I'm a controller player. In crucible on controller, anything below tier 7 MOB feels like moving through sludge. Just ask Cammy Cakes, he runs 10 mobility on his controller titan for this reason. On PC, it's different because you get full movement speed instantly on button push. But there's a little drag on controller, even with dead zones adjusted.
Also, sometimes I need high MOB in pve for the jumping puzzles.
Bungie please don't take away the movement that I've gotten used to since the beginning of the game. Raising mobility to tier 10 would overall make the current low mobility players happy, but lowering it would be very off-putting to high mobility players, and since the majority of players are hunter mains anyway, it would only make sense to max it out to make the majority of players happy.
That being said, Please give all classes the same movement! If you don't, the crucible could be plagued with an over population of hunters, and we don't want over population with any of the classes for balance sake.
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A nice blanket nerf to stats, lovely. Hope y’all enjoy paying for this lol
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i believe saywallahbruh went over this in his edge of fate PVP video. everyone is locked at base 30 mobility with the chance to increase it through boot mods, however, the amount of mods needed to match 100 mobility would be 3 slots.. sounds kinda dumb ngl
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Welcome back D2 Y1
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Agreed. I don’t use 10 mob on Titan but I play voidlock with ophidians on 14 .6 sens and I like to have 5 to 6 mobility plus use rose. The main reason is because the higher strafe speed is extremely helpful in scrimms since you are peekshooting a lot and you win or lose a fight by a very small margin when playing an angle
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Mobility drops were going on for a long while. Everybody wondered why. As we got closer to the Edge Of Fate, now we understand. Wish Bungie notified us long time ago. I've had many moments were I hesitated before destroying those drops.
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Its not even out yet
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Lmao I run 0 mobility on my titan. Im a 2.79 kd sweat 330k kills average 34 kills a game. Just because someone plays certain stuff its not the only way. I run anti meta on a titan and I top frag every pvp lobby against sweats and noobs.
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There will be Mobility it just will be named Weapons. That will control reloading and damage and a couple other things related to weapons. Recovery will be renewed to: Class. That will affect all class abilities. If a hunter wants to dodge more, they will want to build into the Class stat once EoF comes out. Same with Warlock using rift or Titans using barricades. Hunters will have a baseline of “Mobility” set at 40 and the other two I believe at 30. With leg armor mods to in crease that. This will, in obviously without trying it yet, IMO make build-crafting both more fair and give more options. All classes will want to build into the new Class stat. Compared to now, where each has their own class stats. Then needing to split it up even more if you want higher resilience or recovery. Then each class will have to pick the other stats to focus on, depending on what play-style someone wants to use.
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This info was just released Mobility is fixed to what 30 once was for Titans and Warlocks, and 40 for Hunters. Additionally, there are new leg armor mods to adjust this higher. Resilience is fixed to what 100 once was. Recovery is fixed to around what 60 once was.