Resistance mods are unnecessarily confusing.
Not what is said is what it is actually protecting against. Let's take Solar for example, You would think that Solar would protect against fire, i mean it makes sense. But no. Solar only protects against weapons that deal solar damage. Fire is tied to Concussive dampener.
Now i know that you would think that Concussive dampener would protect against explosive. Whilst it does, it also protects against area of effect damage. So fire being an area of effect attack. You would need Concussive dampener not Solar.
Instead of this terribly designed setup, how about we simplify it, but still keep it the same.
Solar and all other elemental resistance mods now protect against all attacks that deal its respective damage. So yes fire is now tied to solar resistance mod and not Concussive dampener mod.
Concussive dampener now gives you a bonus resistance towards explosive damage. Like missiles from ships, tanks, Axion dart, retaliation swarm and interceptor. Etc.
Melee resistance. This one is obvious, it now protects against melee attacks.
Sniper resistance. Whilst not all enemies uses Snipers, most of them use Linears. But for simplicity sake let's count them the same. So Sniper resistance mod will now protects against Snipers and Linears.
This will make it way easier to apply the correct mods for the activity you are going into.
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Solar resistance does work against acolyte grenades, in addition to concussive. The only nuance is the stacking damage resist.