Whether it be through destiny 3 or whatever expansion comes next just straight up resetting everything in the game, but something has to happen.
This is a looter shooter game, with no replayability because all of the things that make a looter shooter replayable... don't exist in destiny, at least not anymore.
The game's been out so long that everyone has everything. There's no reason to play because there's nothing new to get. Crafting was the biggest mistake for this game but the bigger problem is genuinely just due to the game being around for so long and how easy it's been made to earn things.
Legendaries are rares, and exotics are just legendaries at this point. There's nothing worth striving towards. Nothing is difficult to obtain and the only things that are semi difficult to obtain (adepts, raid exotics, etc etc) aren't even better than what we have normally. There's no reason to go for adept weapons because it's not like I'm getting something drastically different compared to what I get out of the regular version or what I get out of a different craftable weapon. And then most of the raid exotics are straight up dog poo.
Loot in a looter shooter needs to actually feel rewarding to get. It needs to feel earned in some capacity. It doesn't feel that way in destiny currently.
And maybe this is a scalding hot take... but good loot should be hard to earn! Exotics should not be some plentiful harvest that I can just spam out without even thinking twice about it. Like it's gotten to the point where my engram inventory is JUST exotic engrams because I have zero use for them.
All that and the removal of any power grind? Why play? The only times you should be playing destiny at this point is:
1. When an expansion drops so you get the expansion story
2. Towards the end of the expansion year so you can get all of the seasonal stories at once and catch up to them.
The in between means nothing. No new exciting loot, no drastically BETTER loot than what is already out there and owned, no power to grind to even get your character stronger, there's nothing.
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Edited by Ogma: Destroyer of Worlds: 5/6/2025 1:04:20 AMI’m actually playing significantly less because the walking back of crafting(and no focusing) means no bad luck protection anymore. At all. Getting lucky right out of the gate on a drop feels great…for about 5 minutes. There’s no sense of accomplishment. Not getting what you want before something gets power crept/replaced with a better version doesn’t feel good at all. Crafting had its issues(free weekly red borders was obviously a bad idea), but the weapon chase is just… boring, again. There’s nothing compelling about it. Weapon drops aren’t suddenly exciting again “because RNG.” The lack of bad luck protection hinders experimentation which is a, or even THE, cornerstone of build crafting. And I truly think this game is MUCH better when it leans more into build crafting than it does RNG slot machine. The seasonal model got stale but at least I had stuff to unlock and experiment with on demand while I chased the many other RNG weapons. Now it feels like 90% chase and 10% actually using the weapon rolls we want. I just don’t find it as fun as it was for the past 3 years prior to Revenant. This change nuked my desire to play. It caused the ONE thing you REALLY don’t want to instill in players for a game like this. Apathy. It spreads like a disease and it has spread thought my friends/clan lists and the multi clan discord I’m in. Even the people that thought the game would be ok despite just burning bad luck protection and targeting agency to the ground by removing both crafting AND focusing simultaneously are like “just let me craft it” at this point.