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Edited by Spawn: 5/4/2025 1:05:27 PM
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Why is Marathon using Dedicated Servers but NOT Destiny

They're building Marathon on the same Tiger engine they're using for Destiny but Destiny, the far more popular game, is limited to this "hybrid" P2P networking tech for PvP while Marathon runs on fully dedicated servers. The lack of dedicated servers is the #1 cause for the issues most complained about in PvP. Lag, hit detection, error codes, ect. Explain Bungie. [spoiler]Moderator edit: This thread has been moved to [url=https://www.bungie.net/en/Forum/Post/140397455/0/0]#Offtopic[/url], a more appropriate forum for this offtopic discussion. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]
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  • One of these was built off Halo 3, the other is new, new things tend to be more modern and up to date.

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  • because marathon is a new game, and d2 is a old game? to rebuild the game and add dedicated servers bungie needs a lot of work, and that work will remove new content, so no thanks, players should always play with good connection online, that's why pc lagg is very rare

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    • “Moved to Offtopic” 😂

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    • One of the biggest is just swapping to a pure dedicated server isn't as easy as flipping a switch like many think. It'd probably take multiple years. If they took the game completely offline maybe they could do it in 1-2 years but a live service game probably ain't gonna do that. Besides that the pve side doesn't really need it and that's where a majority live

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    • Because it’s the next Destiny killer!!

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      • It’s probably easier and more money, time, and resources efficient to build a new game (that hasn’t launched yet), how you want it, vs updating a 7 year old game to something different.

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      • This is a 7-year-old game with a primary focus on PvE and that one is going to be new with a focus on PvP.

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        • D2 wasn't meant to last this long and bungies agreement with Activision when making destiny was a new destiny game every 3 years (think it was every 3 its been years hard to remember) so it made no sense for dedicated servers. All that went to hell and bungie left Activision after they didn't feel destiny wasn't profitable enough which they was right. Than beyond light was rolled into destiny 2 instead of being destiny 3. So that why no dedicated servers destiny 2 wasn't meant to last this long.

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        • It's simple. Sony and the middle managment just believes that Marathon is gonna be a bigger success than Destiny 2 could be atm, so they keep investing. They might even think Marathon gonna be the next Apex or Fortnite.

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        • Probably because Marathon would be d.o.a if it didn’t have dedicated servers. Marathon may well be anyway, but that would seal the deal. Also, Bungie wants to move on from Destiny 2. They’re not going to commit any more resources to this game than they need to.

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          • They're different games with different goals so they were built differently, which probably explains why one works one way and the other works another...

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