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Destiny 2

Discuss all things Destiny 2.
4/23/2025 11:38:00 PM
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20 changes that would fix Destiny 2

1. Cut the grind on all quests and activities BY HALF. 2. Remove all “caps” from the game. This includes items and light in activities the game. 3. Restore power grind and institute drop protection. 4. Bring back and expand weapon crafting. 5. Reduce difficulty across the board and add difficulty options with corresponding rewards. 6. Add a large scale PVP mode like combined arms and lean in to the casual aspect of the mode. Do something creative and potentially persistent, like a faction war of sorts. 7. Treat PVP like a core activity and update accordingly. 8. Do a season that bolsters core activities, new PVP maps, strikes, gambit maps etc. 9. Restore content from the DCV and allow for unused content to be uninstalled and played at will(I understand this likely can’t be done with some content… but I think whatever is possible would go a long way). 10. Remove SBMM from the game fully and perform a community wide stat re-assessment of ACTUAL player skill to assist with lobby balancing. 11. For God’s sake fix lobby balance issues in PVP. 12. Embrace downtime and focus on working, high quality content instead of here today-gone tomorrow, transient content. 13. Focus on reducing currency bottlenecks, and allow for reasonable trade-in of bloated material. 14. Create a constantly running weapon based PVP mode. 15. Add PVP gear, and balance weapon damage etc. In the gear allowing full separation from PVE. 16. Add a “new lights” PVP playlist for new players to access exclusively until they gear up. 17. Loosen up on raid mechanics so that there is effectively 2 carry positions. Essentially the should be a hierarchy of difficulty in the positions, with a point person similar to the early raids of D1. 18. Take a more aggressive, no tolerance stand on cheating starting with allowing name and shame on the forums and aggressively pursue punishment for false claims. 19. Focus on the optics of fixing bugs and issues that negatively affect player enjoyment, over bugs that benefit the player. 20. Move away from FOMO as a core design philosophy, and embrace the wealth of content available. Allow for more player choice and be confident that Destiny is a fun game. Let players experience the game, and have fun rather than ”aspire” to do so…

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  • IMO 1. Grind: Instead of cutting the grind in half, offer for free the ability to skip the story and seasonal quests on alternative characters. Example: Main character gets to step 15 of 18 and that unlocks a new play mode. Now you load into the game with an alternate character, you could skip to step 15 if you wanted. Then have access to that new game mode with that alternate character. 2. Item Caps: Yes! remove them or increase them by a large amount. 3. Power grind. Power grind is useless. It doesn’t make any of our weapons, movement, supers or other abilities work or function any different. We don’t in game become any more powerful. If there was a way to increase stats, or it changed our powers in gameplay, then power grind would mean something. 4. Weapon Crafting: I personally like it. I would also like it to be more unique. Like maybe we find blueprints, and those could unlock different looks for the weapon. Base crafting should also change the look a little. 5. Difficultly: Frontiers is already going to introduce this system. 6. Large Scale PvP: This would be fun, but it wouldn’t work. We see at times longer wait times for normal PvP. That typically increases when they add specialized modes that are only 3v3 or 6v6. People already think match making and lobby balancing is an issue. I can’t imagine what it would be like if it was like: 20v20 or 100v100 or whatever is considered larger scale PvP. 7. PvP as core activity: This will never happen during the life of Destiny 2. Destiny 2 is a PvE/ Story driven game, with a little PvP thrown in there. It’s a 7 year old game. They didn’t build it around PvP, so it would probably take a lot of time and resources to haul it over to a main focus. 8. New Season for new maps: They already tend to add new maps to this game. Just like number 7, this is a story / narrative first game. They add things like Gambit and Strikes and PvP to be add-on side activities so that players spend more time playing. They aren’t going to shift a full season into making it about the side activities. They also already spend time updating those areas most season or at least during expansions. 9. Restore old content from DCV: I don’t know enough about what’s all in there, so unsure if that’s a good idea or not. My gut feeling is, maybe it’s not a good thing for people to just live in the past when a game is already 7 years old. That goes for any game, not just for D2. 10. Remove SBMM and fix everyone skill based PvP stats: I don’t know that that would actually work. Even if that was done, they would still have to find away to turn some form of SBMM back on and balance the lobbies. Seems like a lot of time and effort and resources to use on a game that is not built around PvP to start with. 11. Lobby Balance PvP: I do agree with this. I feel like they start out with some form of SBMM, or anything similar, and it works well. Then they go and teak it about 4 different times, and it looses its effectiveness. Then they try a different thing and they are always tweak it or changing it to a new system. Just put it on and leave it alone. 12. Embracing Downtime: unsure what you mean or want here? 13. Currency: I don’t know that it’s bad, but continued to make a simpler economy would be nice. 14. A Weapon focused PvP mode. I get the idea behind wanting that. However, there are other games that work with only weapons and no abilities. It would be like going into those game forums and asking for space magic to be added. 15. Add PvP gear: Already have that! If you are suggesting that some gear is only rewarded and only able to be used in PvP, then I think you loose a chunk of players who don’t want to worry about what gear they are equipped with. Again this game isn’t centered around PvP, so it’s unlikely to get huge upgrades to it. You also get to a point where more vault space is needed. People would need ways to save all of this PvP Only gear. 16. New Lights PvP: It can be hard to fill some matches as is in the current population. Imagine how difficult it is to find enough “New Lights” to fill and balance the New Light lobby. Also how long would someone qualify to be a New Light? Seems like a system where good players could just wear lower power gear and farm new lights. That doesn’t help New Lights grow or enjoy PvP. 17. Raid: I think this could happen at some point. They are going to try adding different levels to dungeons, like explorer, normal and hard difficulty. If that works well, maybe it could be added to Raids, starting with older ones. 18. Aggressive Against Cheating: Take more and stronger actions against cheating, yes! They will never allow name and shame. How many players who use this app/ forum alone, let alone any other forum or social media, would play some matches, get out played a couple times in a row, and make a post using names, just because they are upset? How many people can see in game someone is 100% cheating vs just lag or being outplayed or maybe they did poorly in a match? Does any company want to go through all forms on all sites and across all social media channels and read each report, see if the name and shame and cheating is correct or not? It’s just easier and less time consuming not to even have that as an option. 19. Optics of fixing bugs: Why spend more time and resources worrying about how it looks? Yes they should probably fix some things faster than other things. However, fixing things that make it unfair for some players, or take away from making money, or take away from playing the game how it’s supposed to be, do mean something and are important. 20. Move away from FOMO: It’s a video game. If you choose not to play it, you might miss out on something that is cool. That’s the choice we all make when playing any video game. Also once Frontiers launches, it is currently designed to be more of a choose your own adventure style. You’ll get to pick what to work on next. Some activities will have a scale option, to let the player set the difficulty and get rewards based on that. Anyways thank anyone who made it to the end of this response! 👍🙂

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