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Destiny 2

Discuss all things Destiny 2.
4/23/2025 11:38:00 PM
57

20 changes that would fix Destiny 2

1. Cut the grind on all quests and activities BY HALF. 2. Remove all “caps” from the game. This includes items and light in activities the game. 3. Restore power grind and institute drop protection. 4. Bring back and expand weapon crafting. 5. Reduce difficulty across the board and add difficulty options with corresponding rewards. 6. Add a large scale PVP mode like combined arms and lean in to the casual aspect of the mode. Do something creative and potentially persistent, like a faction war of sorts. 7. Treat PVP like a core activity and update accordingly. 8. Do a season that bolsters core activities, new PVP maps, strikes, gambit maps etc. 9. Restore content from the DCV and allow for unused content to be uninstalled and played at will(I understand this likely can’t be done with some content… but I think whatever is possible would go a long way). 10. Remove SBMM from the game fully and perform a community wide stat re-assessment of ACTUAL player skill to assist with lobby balancing. 11. For God’s sake fix lobby balance issues in PVP. 12. Embrace downtime and focus on working, high quality content instead of here today-gone tomorrow, transient content. 13. Focus on reducing currency bottlenecks, and allow for reasonable trade-in of bloated material. 14. Create a constantly running weapon based PVP mode. 15. Add PVP gear, and balance weapon damage etc. In the gear allowing full separation from PVE. 16. Add a “new lights” PVP playlist for new players to access exclusively until they gear up. 17. Loosen up on raid mechanics so that there is effectively 2 carry positions. Essentially the should be a hierarchy of difficulty in the positions, with a point person similar to the early raids of D1. 18. Take a more aggressive, no tolerance stand on cheating starting with allowing name and shame on the forums and aggressively pursue punishment for false claims. 19. Focus on the optics of fixing bugs and issues that negatively affect player enjoyment, over bugs that benefit the player. 20. Move away from FOMO as a core design philosophy, and embrace the wealth of content available. Allow for more player choice and be confident that Destiny is a fun game. Let players experience the game, and have fun rather than ”aspire” to do so…

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