JavaScript is required to use Bungie.net

OffTopic

Surf a Flood of random discussion.
Edited by TuxyDoh: 4/25/2025 11:42:17 AM
5

Marathon Feedback To Bungie

Hi Bungie, Here are my initial thoughts on the Marathon alpha after putting in some time. I'll be back with a more comprehensive review after the alpha period ends, but I wanted to get these points to you now. Good to see the alpha out and the NDA lifted. Looking forward to seeing how you guys iterate on this. I've clocked about 10 hours so far. My initial impression is that this might not resonate with everyone, especially those expecting a traditional arena shooter experience. The PvP focus you've advertised doesn't quite feel realized yet. I've had stretches of 10-15 minutes without a single player encounter. The matches often feel like they lack consistent player interaction. There's a reloading bug where guns sometimes deal no damage until you completely empty the magazine. Definitely needs to be addressed. The initial dialogue from the AI suggests avoiding violence, which feels at odds with the advertised PvP focus. You might want to clarify that messaging. The core loop of looting, defeating bosses, and extracting with better gear is clear. Vault management seems like it will be important. The starting gear for players with low vault value feels inadequate against skilled teams. It puts them at a significant disadvantage. The pistol feels like a nod to the Halo Magnum, which is cool, but it needs to be more effective. I've been marking points of interest and trying to engage in PvP, but I'm still experiencing long stretches of running without encountering other players. The AI dynamics should allow permanent stealth tactics when engaging with or against AI teams, to make it interesting. I'd say I'm fighting AI about 70% of the time and players 30%. Balancing is definitely needed when facing teams with superior gear. Honestly, there's not much of a compelling narrative or story in this initial build. I haven't seen much player engagement with side objectives such as loot boxes and not story missions. I think you need to consider how to incorporate more of the Marathon lore and history into the game in a structured way. The freedom to choose your gameplay style is a strength. The hydro meter (stamina) mechanic feels overly punishing and leaves you vulnerable. It Needs some tweaking. Balancing character abilities and stamina management is crucial as well. The visuals are a bit mixed. Outdoor areas feel dull, while interiors are more vibrant. I'm getting around 100 FPS on my setup but I've heard performance varies quite a bit as long as if this game is compatible for all PC and consoles as well. I'm concerned about marketing this to the right audience. It might not be what hardcore PvP enthusiasts are expecting. Right now, it feels closer to a battle royale format than a traditional arena shooter. I'm anticipating further development and wouldn't be surprised if you need to delay the launch to get it right. Playing with friends is a blast, but solo gameplay can be frustrating. I'm curious to see how the game evolves after this alpha, perhaps I'll revisit the game later and provide a more thorough review. Anyway, my point is that I understand there's no narrative in this build because it's not implemented yet. The gunplay feels fun, which is a good foundation. I'd love to see a solo runner mode. The AI enemies are no joke – they're beefy, aggressive, and strong, difficulty setting for AI bots should be implemented for players who are in teams with them or enemies against. The mouse and keyboard aim assist feels way too strong. I'd recommend turning it down. I didn't see any customization options in any build I create. The game needs serious balancing in terms of weapon damage and shield capacity. I hope my feedback helped you guys out, good luck with the rest of the alpha! [spoiler]Moderator edit: This thread has been moved to #Offtopic, a more appropriate forum for this offtopic discussion. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]
English
#Offtopic

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Hello there[url=https://tuxydoh.com/images/hi.gif],[/url] Thanks for reaching out. Unfortunately, this forum is strictly for assistance with Destiny 2. For further assistance with Marathon, it is recommended to review the [url=https://help.marathonthegame.com/hc/en-us/articles/36494704086420-Marathon-Closed-Alpha-FAQ]FAQ page[/url] and, if you require further assistance, join the [url=https://discord.gg/marathonthegame]Marathon Discord Server[/url].

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]The initial dialogue from the AI suggests avoiding violence, which feels at odds with the advertised PvP focus[/quote] When bungie doesn't even know what they're making

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • A mistake I have observed numerous times is the assumption that Marathon is a PvP game. It is an Extraction Shooter. This is not the same as a PvP match style of play. Don't expect continuous engagement with other players. The goal is to collect and get out. As players gain experience the match speed will increase when players learn what to collect and avoid. There is already at least one video about this topic. Bungie must improve the solo play experience either by providing an advantage to solo players when matched against a pre-made team or offer a solo only queue where solo players have to take responsibility for their choice. If these adjustments are not made, then solos will not buy Marathon. There are plenty of other games where solo players can perform well in PvP or Extraction shooters.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Interesting feedback. 👍 I’m not on the alpha unfortunately, but I watched some streamed matches last night. I thought the same thing about long gaps between PvP fights.  I wonder if they will naturally decrease as players get used to the maps and become more efficient at gathering loot. Or maybe there needs to be an extra team in the mix. I did see one streamer playing solo. They were ratting around, gathering loot and avoiding any PvP. It looks like a fun alternative way to play, but it does mean everyone else has one less team to engage with. It’s going to be a tricky balance allowing time to explore, freedom to choose your own style of play and encourage PvP engagements. I also noticed the difference between interiors and exteriors - they almost look like different games. When I saw the exterior in bright sunshine, it looked much better to me, but I still feel like they need to work on the colours and lighting.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • great feedback but wrong forum.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon