There should be NO REASON I am dying to the SAME SILENCE AND SQUALL THREE DIFFERENT TIMES IN MAYHEM———IN MY SPAWN. It should not last ANYWHERE NEAR how long it lasts in PvP.
I get that I could probably have named this better but the spawns and spawn protection really need to be looked at for many of the maps. I know a lot of you are mad because someone said “nerf hunter” but you’re missing the main point of it. The spawn’s should not allow that and even because they do the super shouldn’t be that inescapable.
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Edited by Ghostfire239: 4/24/2025 2:05:55 AMFirstly you’re complaining about a super’s performance in mayhem of all places? Really? Secondly the tornado lasts 12s at base and 15s with the durance fragment. The tornado is also extremely slow. So slow that you can simply WALK away from it. If you somehow died to the same tornado 3 times then at that point I have to ask how on earth you allowed that to happen. Now if you, by some unbelievably unfortunate luck, spawned INSIDE the tornado that’s more of a spawn issue than an issue with the super. Note that I said “spawned INSIDE the tornado”, because if you simply spawned near the tornado then you shouldn’t have been caught because like I said before you can literally walk away from it.