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Destiny 2

Discuss all things Destiny 2.
4/23/2025 11:38:00 PM
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20 changes that would fix Destiny 2

1. Cut the grind on all quests and activities BY HALF. 2. Remove all “caps” from the game. This includes items and light in activities the game. 3. Restore power grind and institute drop protection. 4. Bring back and expand weapon crafting. 5. Reduce difficulty across the board and add difficulty options with corresponding rewards. 6. Add a large scale PVP mode like combined arms and lean in to the casual aspect of the mode. Do something creative and potentially persistent, like a faction war of sorts. 7. Treat PVP like a core activity and update accordingly. 8. Do a season that bolsters core activities, new PVP maps, strikes, gambit maps etc. 9. Restore content from the DCV and allow for unused content to be uninstalled and played at will(I understand this likely can’t be done with some content… but I think whatever is possible would go a long way). 10. Remove SBMM from the game fully and perform a community wide stat re-assessment of ACTUAL player skill to assist with lobby balancing. 11. For God’s sake fix lobby balance issues in PVP. 12. Embrace downtime and focus on working, high quality content instead of here today-gone tomorrow, transient content. 13. Focus on reducing currency bottlenecks, and allow for reasonable trade-in of bloated material. 14. Create a constantly running weapon based PVP mode. 15. Add PVP gear, and balance weapon damage etc. In the gear allowing full separation from PVE. 16. Add a “new lights” PVP playlist for new players to access exclusively until they gear up. 17. Loosen up on raid mechanics so that there is effectively 2 carry positions. Essentially the should be a hierarchy of difficulty in the positions, with a point person similar to the early raids of D1. 18. Take a more aggressive, no tolerance stand on cheating starting with allowing name and shame on the forums and aggressively pursue punishment for false claims. 19. Focus on the optics of fixing bugs and issues that negatively affect player enjoyment, over bugs that benefit the player. 20. Move away from FOMO as a core design philosophy, and embrace the wealth of content available. Allow for more player choice and be confident that Destiny is a fun game. Let players experience the game, and have fun rather than ”aspire” to do so…

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  • IMO 1. Grind: Instead of cutting the grind in half, offer for free the ability to skip the story and seasonal quests on alternative characters. Example: Main character gets to step 15 of 18 and that unlocks a new play mode. Now you load into the game with an alternate character, you could skip to step 15 if you wanted. Then have access to that new game mode with that alternate character. 2. Item Caps: Yes! remove them or increase them by a large amount. 3. Power grind. Power grind is useless. It doesn’t make any of our weapons, movement, supers or other abilities work or function any different. We don’t in game become any more powerful. If there was a way to increase stats, or it changed our powers in gameplay, then power grind would mean something. 4. Weapon Crafting: I personally like it. I would also like it to be more unique. Like maybe we find blueprints, and those could unlock different looks for the weapon. Base crafting should also change the look a little. 5. Difficultly: Frontiers is already going to introduce this system. 6. Large Scale PvP: This would be fun, but it wouldn’t work. We see at times longer wait times for normal PvP. That typically increases when they add specialized modes that are only 3v3 or 6v6. People already think match making and lobby balancing is an issue. I can’t imagine what it would be like if it was like: 20v20 or 100v100 or whatever is considered larger scale PvP. 7. PvP as core activity: This will never happen during the life of Destiny 2. Destiny 2 is a PvE/ Story driven game, with a little PvP thrown in there. It’s a 7 year old game. They didn’t build it around PvP, so it would probably take a lot of time and resources to haul it over to a main focus. 8. New Season for new maps: They already tend to add new maps to this game. Just like number 7, this is a story / narrative first game. They add things like Gambit and Strikes and PvP to be add-on side activities so that players spend more time playing. They aren’t going to shift a full season into making it about the side activities. They also already spend time updating those areas most season or at least during expansions. 9. Restore old content from DCV: I don’t know enough about what’s all in there, so unsure if that’s a good idea or not. My gut feeling is, maybe it’s not a good thing for people to just live in the past when a game is already 7 years old. That goes for any game, not just for D2. 10. Remove SBMM and fix everyone skill based PvP stats: I don’t know that that would actually work. Even if that was done, they would still have to find away to turn some form of SBMM back on and balance the lobbies. Seems like a lot of time and effort and resources to use on a game that is not built around PvP to start with. 11. Lobby Balance PvP: I do agree with this. I feel like they start out with some form of SBMM, or anything similar, and it works well. Then they go and teak it about 4 different times, and it looses its effectiveness. Then they try a different thing and they are always tweak it or changing it to a new system. Just put it on and leave it alone. 12. Embracing Downtime: unsure what you mean or want here? 13. Currency: I don’t know that it’s bad, but continued to make a simpler economy would be nice. 14. A Weapon focused PvP mode. I get the idea behind wanting that. However, there are other games that work with only weapons and no abilities. It would be like going into those game forums and asking for space magic to be added. 15. Add PvP gear: Already have that! If you are suggesting that some gear is only rewarded and only able to be used in PvP, then I think you loose a chunk of players who don’t want to worry about what gear they are equipped with. Again this game isn’t centered around PvP, so it’s unlikely to get huge upgrades to it. You also get to a point where more vault space is needed. People would need ways to save all of this PvP Only gear. 16. New Lights PvP: It can be hard to fill some matches as is in the current population. Imagine how difficult it is to find enough “New Lights” to fill and balance the New Light lobby. Also how long would someone qualify to be a New Light? Seems like a system where good players could just wear lower power gear and farm new lights. That doesn’t help New Lights grow or enjoy PvP. 17. Raid: I think this could happen at some point. They are going to try adding different levels to dungeons, like explorer, normal and hard difficulty. If that works well, maybe it could be added to Raids, starting with older ones. 18. Aggressive Against Cheating: Take more and stronger actions against cheating, yes! They will never allow name and shame. How many players who use this app/ forum alone, let alone any other forum or social media, would play some matches, get out played a couple times in a row, and make a post using names, just because they are upset? How many people can see in game someone is 100% cheating vs just lag or being outplayed or maybe they did poorly in a match? Does any company want to go through all forms on all sites and across all social media channels and read each report, see if the name and shame and cheating is correct or not? It’s just easier and less time consuming not to even have that as an option. 19. Optics of fixing bugs: Why spend more time and resources worrying about how it looks? Yes they should probably fix some things faster than other things. However, fixing things that make it unfair for some players, or take away from making money, or take away from playing the game how it’s supposed to be, do mean something and are important. 20. Move away from FOMO: It’s a video game. If you choose not to play it, you might miss out on something that is cool. That’s the choice we all make when playing any video game. Also once Frontiers launches, it is currently designed to be more of a choose your own adventure style. You’ll get to pick what to work on next. Some activities will have a scale option, to let the player set the difficulty and get rewards based on that. Anyways thank anyone who made it to the end of this response! 👍🙂

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    • Edited by Salty-47: 4/25/2025 3:57:26 PM
      [quote]1. Cut the grind on all quests and activities BY HALF. [/quote] It's a game about grinding so removing that makes no sense. [quote]2. Remove all “caps” from the game. This includes items and light in activities the game.[/quote] There's a limit to what they can do for certain item caps just to keep the game from running horribly and light caps in certain activities makes sense. Some of them don't, though. [quote]3. Restore power grind and institute drop protection.[/quote] There already is a power grind and having drop protection removes the whole point of the game being an rng drop game. [quote]4. Bring back and expand weapon crafting. [/quote] They probably won't outside of raid weapons due to the already new weapon system coming in edge of fate. [quote]5. Reduce difficulty across the board and add difficulty options with corresponding rewards.[/quote] They don't need to dumb everything down in the game just to cater to those who can't learn how to play. [quote]6. Add a large scale PVP mode like combined arms and lean in to the casual aspect of the mode. Do something creative and potentially persistent, like a faction war of sorts.[/quote] Pvp has never been their main focus for destiny, so no one should really be counting on that to change. [quote]7. Treat PVP like a core activity and update accordingly.[/quote] Why? They make all their money in destiny from pve, seasonal content, and eververse, so why bother with a free to play mode that doesn't benefit them in any way. [quote]8. Do a season that bolsters core activities, new PVP maps, strikes, gambit maps etc.[/quote] That would probably cause most to not even touch that season. No one wants a season with no story just to get a few more pvp and gambit maps. [quote]9. Restore content from the DCV and allow for unused content to be uninstalled and played at will(I understand this likely can’t be done with some content… but I think whatever is possible would go a long way).[/quote] They don't need to bring back subpar content that hasn't been relevant to the game for years. It's also a waste of time and resources to bring back content that brings no money in. [quote]10. Remove SBMM from the game fully and perform a community wide stat re-assessment of ACTUAL player skill to assist with lobby balancing.[/quote] No game can make a perfectly balanced lobby and, from what I've seen, none of the pvp players can agree on what type of matchmaking they want. [quote]11. For God’s sake fix lobby balance issues in PVP. [/quote] Again, pvp has never been their main focus, so I don't understand why people can't figure out that they do the bare minimum for it. [quote]12. Embrace downtime and focus on working, high quality content instead of here today-gone tomorrow, transient content. [/quote] Content that disappears after a set amount of time is how the game doesn't turn into another call of duty and require over 300gb just to have everything installed. [quote]13. Focus on reducing currency bottlenecks, and allow for reasonable trade-in of bloated material.[/quote] This one seems like an alright idea. [quote]14. Create a constantly running weapon based PVP mode.[/quote] Do you mean a weapon only mode? If so just go play CoD or something. No one is playing a game about using space magic just to not use space magic. [quote]15. Add PVP gear, and balance weapon damage etc. In the gear allowing full separation from PVE. [/quote] They probably won't ever do this one. [quote]16. Add a “new lights” PVP playlist for new players to access exclusively until they gear up.[/quote] They probably won't do this one either, and with pvp being free to play, you'd just end up with smurf accounts coming in to just destroy new players because they want to be d*cks. [quote]17. Loosen up on raid mechanics so that there is effectively 2 carry positions. Essentially the should be a hierarchy of difficulty in the positions, with a point person similar to the early raids of D1. [/quote] They don't need to dumb down things just for those -blam!- to learn how to play the content. [quote]18. Take a more aggressive, no tolerance stand on cheating starting with allowing name and shame on the forums and aggressively pursue punishment for false claims. [/quote] They definitely won't do what you suggested because you'd constantly have every pvp player who loses a match crying about someone who was just simply better than them and calling them a cheater. [quote]19. Focus on the optics of fixing bugs and issues that negatively affect player enjoyment, over bugs that benefit the player.[/quote] There's a ton of things in the game, so naturally, it takes time to find and fix any bugs. [quote]20. Move away from FOMO as a core design philosophy, and embrace the wealth of content available. Allow for more player choice and be confident that Destiny is a fun game. Let players experience the game, and have fun rather than ”aspire” to do so…[/quote] FOMO is a personal thing and isn't bungie's responsibility to fix how people feel about things.

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      • Edited by RaineyDazed: 4/24/2025 3:32:41 PM
        I feel like Bungie has forgotten the fact this is a shooter first and foremost. Build crafting is cool but it feels like it has overtaken weapon play by a long shot.

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        • You can tell this was written by a PvP main whose weakness is high-end PvE endgame. 😂 I agree with most of this, except 4,5, & 17. Weapon crafting is bad for the game. Removing weapon crafting completely & putting those weapons in more engaging content with focusing is the way. I would like to grab my 5 frames and be done with the seasonal activity too. But that’s not because I don’t want to chase loot and feel rewarded - but rather because the seasonal content is mindless shallow content. This game’s PvE (especially the modern raids and dungeons) are already too watered down and casual as is. We need more difficulty that’s not just artificial (inflated health pools or flooding an arena with cannon fodder). We need better raid mechanics that require everyone on the team to be on their game - rather than the current phase of raids/dungeons where just a couple players do the mechanic and the remaining fireteam clears ads.

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        • Dont forget a 1v1 competitive mode. Thats what we desperately need

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        • I wonder if this person is a pvp player.

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        • 💯

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        • Game has been neglected for years. IMO there are way more than 20 things to address in Destiny 2 from minor to major issues, qol changes etc. None of those will happen. All Bungie is doing for years is nerf and buff weapons and exotic armor.

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          RealDerpPerks
          RealDerpPerks

          aka Hitachi nr83a2 - old

          Literally for me all they have to do is remove SBMM!!!!

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        • I only need one point thats needed to "fix" Destiny: - Bungie needs to hire A LOT more passionate devs to work on DESTINY and start putting in resources into Destiny again instead of abandoning it and treating it with minimum effort.

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        • [quote]18. Take a more aggressive, no tolerance stand on cheating [b]starting with allowing name and shame on the forums[/b] and aggressively pursue punishment for false claims.[/quote] You do understand that people target others over something they percieve as true? Put your torch and pitchfork away, your mob mentality is showing.

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        • Of all the things to never happen, the DCV restoration will NEVER happen. The content is literally gone. It no longer exists in studio. The rest of this just looks like a ton of pvp focus, which hilariously enough, bungie already focuses on pvp more than anything in the game. Rotating playlists, trials, IB, comp + all unique weapons from said activities. I agree with enhancing core activities, but if anything, pvp needs less attention right now. Strikes have been suffering for years, and we've had the same lame -blam!- loot for like 3-5 years. No strike specific loot, no ships, sparrows, emblems. Nothing. As it is, gambit will probably be getting removed soon because they don't care to update it or do more with it.

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        • Edited by sideswipe: 4/25/2025 12:00:20 AM
          1000% THIS!👆🏻 It baffles me how Bungie hasn’t made these changes, like removing the damn caps! Like who the F cares how many cores a person has??? What matters is they are playing the F GAME! Bungie is like a Psychopath BF needing to know where you are at all times. You better phone in and explain why you’re not home yet. Our power SHOULD MATTER, why the F do we even have a damn number anymore when most of this BS is capped off from ever feeling like you have the upper hand??? Omg wouldn’t want that, we might actually have fun from grinding away with hour after hour. We power up, think of all the BS grind and power off and say F it these days This is COMMON SENSE edits to the game that should have made F years ago!

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          • This 💯 BUNGIE screenshot this and put it on your to do list now.

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          • [quote]1. Cut the grind on all quests and activities BY HALF. 2. Remove all “caps” from the game. This includes items and light in activities the game. 3. Restore power grind and institute drop protection. 4. Bring back and expand weapon crafting. 5. Reduce difficulty across the board and add difficulty options with corresponding rewards.[/quote] This could be the change needed to drive the game in a better direction.

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          • Love the optimism but theyll do none of that. Everything you listed takes staff, hunger, want, budget, & care, & they have none of that. A lot you asked for would kill overall playtime & see more budget drops & potential layoffs as future budget is allocated on expected returns & failing numbers & retention kill games, dead. If it was year 2 & all they had, possibly, but it's year 11 & they all want to be involved with marathon. Even the CM said they all wanted the game to die with lightfall.

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            • Pete Parsons: #21 more cars for me, less content for you. 🤣

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              • An additional suggestion would be to bring back reckoning, give it a nightfall style difficulty system (with adepts possibly for GM completions) and tie the reputation into gambit. People want a non-invasion version of gambit, I don't think we will get one given gambits "design philosophy", plus it would tie into the rite of the nine/edge of fate inclusion as well.

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                • Also have comp weapons rotate on a weekly basis like how nightfall weapons do.

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                  • Edited by Belga: 4/24/2025 7:26:46 PM
                    Here’s an upvote. You are 100% correct ! At some point they lost the point Destiny was fun.

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                  • Edited by UnnamedRomancer: 4/24/2025 9:36:51 PM
                    Make swords and glaive melee weapons not use ammo but run on stamina that recharges Remove awkward jump sequences from all missions, nobody enjoys those, simplify all traversal. Remove puzzles, nobody cares about all that, we just want to clear content and get loot. Never implement a barrow dyad/catalyst type of grind ever again. NEVER nerf anything.

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                    • Still not enough to bring back players that quit, and help new players acclimate to the game. Lots of good changes for those already invested in the game tho

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                      • Yes, these would all be amazing. But also increase RNG chances.

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                        • I agree, especially on lobby balancing, and caps what they design towards is an endless treadmill, instead of an ever exapnding world so much of their design choices boil down to, keep the player running in place never really progressign in a meaningful way

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                        • its pretty simple how they can "fix" destiny. they need to listen and work with the players and not ignore them.

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                          • Edited by Tis-but-a-scratch: 4/24/2025 7:08:05 PM
                            Move away from MMO Move away from seasons Move away from FOMO Move away from trying to be cute like Fortnight Move away from exotic missions. Not all but back off some Move away from must have builds. Aspects, fragments, mods, artifacts, etc. it’s just too much. I want to play a FPS not Might and Magic-DnD Move away from arenas with endless overwhelming adds and terrible bosses and no cover. Severely punish cheaters Balance teams in PVP. Those are just off the top of my head.

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