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4/21/2025 7:14:25 PM
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Feedback to the PVP strike team

Before all the hunters come for me with pitchforks—yes, I’m a Warlock main. And yes, I’m frustrated. I’m tired of being the only non-Hunter in Trials, Comp, and now even Quickplay. This isn’t aimed at players who genuinely play to win and use what’s effective. This is directed more at Bungie and the PvP Strike Team. I’ve got some feedback to share. This isn’t a hate post, and I’m not here asking for nerfs—just asking some real questions that I hope are taken seriously: Why are Hunters consistently the majority in Trials—often making up around 50% of the player base? Why are there more Void Hunters alone than all Warlocks or Titans in Trials? And it's even more skewed in Comp. We just came out of a Prismatic Hunter-heavy meta, and now we’ve landed straight into an invis-smoke-heavy Void Hunter meta. Why? Why is high-end PvP (Trials and Comp) always dominated by Hunters? What is it about the Hunter subclasses that makes them consistently rise to the top? How can a subclass with only -blam!-% pick rate end up representing over 30% of PvP usage? Once the PvP Strike Team can take a real look at those questions and identify what’s driving these trends, the next step becomes even more important: Dig into the core issues: Why does each new subclass we create still lead to another Hunter-dominated meta? (Looking at you, Prismatic.) How long does each meta last, and what have we actually done to respond to it? When should we step in with major balance shifts, and when should we gradually bring outliers back in line? If Hunters are exactly where we want them to be, were these outliers intentional—and if so, where are the equivalent options for Warlocks and Titans? And most importantly, what can we do moving forward? Should we build in more flexibility or keep pushing toward stronger, clear-cut meta choices? None of this is meant to be rhetorical. The PvP Strike Team really needs to consider how subclass balance and exotic buffs shape the meta over time—because if players can see broken builds coming from a mile away, why can’t the devs? I just want a healthier, more diverse sandbox. That’s it.

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  • Edited by Oogyman: 4/23/2025 3:18:51 PM
    I think they see it, but its Bungie. They don't give a sh*t. They've spent years doubling down on every bad decision, which are the majority of their decisions, by far. They never create with the players in mind. If they did, they'd have a good balance throughout, with minor, but acceptable deviations between classes, subclasses, abilities, and exotics. I love playing as my Hunter, but I prefer Warlock. I have one of each class that I bounce between. Warlocks and Titans are pretty good in the PvE scene, but PvP? Their abilities are largely useless, while Hunters just run amok with every overpowered option available. Three minute super charges. Infinite invisibility. Wandering supers that recharge while active, giving things like Golden Gun, 8-10 shots. Its stupid. The invis is easy enough to spot, but man, Warlocks and Titans could never hope for this kind of stuff. If they get all this stuff, then I want the currently, largely useless Warlock Rift to provide so much healing, it is actually hard to kill a Warlock standing in it, in the open, without an exotic like Stag, and Titan Barriers that can take a damn good beating from supers, bare minimum.

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